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Activity
TeachEngineering

Teach Engineering: Putting It All Together: Peripheral Vision

For Teachers 11th - 12th
In this culminating activity of the unit, students bring together everything they've learned in order to write the code to solve the Grand Challenge. The code solution takes two images captured by robots and combines them to create an...
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Unit Plan
TeachEngineering

Teach Engineering: Robot Design Challenges

For Teachers 4th - 8th
Through the two lessons and five activities in this unit, students' knowledge of sensors and motors is integrated with programming logic as they perform complex tasks using LEGO MINDSTORMS NXT robots and software.
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Unit Plan
TeachEngineering

Teach Engineering: What Is a Computer Program?

For Teachers 4th - 8th
Through four lesson and four activities, students are introduced to the logic behind programming using LEGO MINDSTORMS NXT robots.
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Unit Plan
TeachEngineering

Teach Engineering: Android Acceleration Application

For Teachers 9th - 10th
This unit includes two sequential lessons. In the first, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor...
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Lesson Plan
TeachEngineering

Teach Engineering: What Is a Program?

For Teachers 4th - 8th
Using a few blindfolds and a simple taped floor maze exercise, young scholars come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn...
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Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make a Program Wait?

For Teachers 4th - 8th
Building on the programming basics learned so far in a corresponding Robotics unit, students learn how to program using sensors rather than by specifying exact durations. Working with the LEGO MINDSTORMS NXT robots and software, they...
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Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make Loops and Switches?

For Teachers 4th - 8th
Students learn how to program using loops and switches. Using the LEGO MINDSTORMS NXT robots, sensors and software, student pairs perform three mini programming activities using loops and switches individually, and then combined.
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Lesson Plan
TeachEngineering

Teach Engineering: What Is a Motor? How Does a Rotation Sensor Work?

For Teachers 4th - 8th
Students learn about electric motors and rotational sensors. They create a basic program using the LEGO MINDSTORMS NXT interface to control a motor to move a small robot.
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Lesson Plan
TeachEngineering

Teach Engineering: How Does a Touch Sensor Work?

For Teachers 4th - 8th
Students look at human senses and their electronic imitators, with special focus on the skin and touch sensors. They have a chance to handle and get familiar with the LEGO touch sensor, including programming LEGO MINDSTORMS NXT robots to...
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Lesson Plan
TeachEngineering

Teach Engineering: Storing Android Accelerometer Data: App Design

For Teachers 9th - 10th
Learners work through an online tutorial on MIT's App Inventor to learn how to create Android applications. Using those skills, they create their own applications and use them to collect data from an Android device accelerometer and...
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Lesson Plan
TeachEngineering

Teach Engineering: Program Analysis Using App Inventor

For Teachers 7th - 9th
In computer science, program analysis is used to determine the behavior of computer programs. Flow charts are an important tool for understanding how programs work by tracing control flow. Control flow is a graphical representation of...
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Lesson Plan
TeachEngineering

Teach Engineering: Passing the Bug

For Teachers 9th - 10th
Young scholars apply concepts of disease transmission to analyze infection data, either provided or created using Bluetooth-enabled Android devices. This data collection may include several cases, such as small static groups...
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Lesson Plan
TeachEngineering

Teach Engineering: Does It Work? Test and Test Again

For Teachers 9th - 10th
Testing is critical to any design, whether it be in the creation of new software or building a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market....
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Lesson Plan
TeachEngineering

Teach Engineering: Using J Unit

For Teachers 9th - 10th
Students focus on the testing phase of the design process by considering how they have tested computer programs in the past and learning about a new method called JUnit to test programs in the future. JUnit is a testing method that is...
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Lesson Plan
Other

Exploring Computer Science: Scope and Sequence

For Teachers 9th - 10th
Exploring Computer Science is one year course consisting of six, six week long units. The course was developed around a framework of both computer science content and computational practice where assignments and instruction are...
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Activity
TeachEngineering

Teach Engineering: Simulating the Bug

For Teachers 9th - 10th
Students modify a provided App Inventor code to design their own diseases. This serves as the evolution step in the software/systems design process. The activity is essentially a mini design cycle in which students are challenged to...
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Article
Savvas Learning

Concepts of Program Debugging

For Students 9th - 10th
A chapter from an online book on the concepts of C++ program debugging. Includes steps in debugging a system, with illustration, common debugging situations, with illustration, debugging tools, and the debugging environment.
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Lesson Plan
Curated OER

Google for Education: Children and Technology: Memory and Single Linked Lists

For Teachers Pre-K - 1st
Have your students look at what memory is, in particular how a linked list can be used to represent a list of numbers. Explore linked lists in a game setting.
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Website
Other

Artificial Intelligence Depot

For Students 9th - 10th
The Artificial Intelligence Depot resource contains general information and a listing of publications about artificial intelligence.
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Article
Other

C++ Resources Network: History of C++

For Students 9th - 10th
This site features a description on how the C++ programminglanguage was developed.
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Handout
US Department of Labor

Bureau of Labor Statistics: Computer Systems Design Career Guide

For Students 9th - 10th
Department of Labor Career Guide that gives comprehensive information on data processing careers. Links include Nature of the Industry, Working Conditions, Employment, Earnings, Training and Advancement, Outlook, and Additional...
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Handout
Other

Java Script Programming: Debugging

For Students 9th - 10th
A 3 part article on JavaScript programming debugging from Webdeveloper.com. Includes information on what a "bug" is, a syntax error, a logic error, and other tips on avoiding and troubleshooting programming errors.
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Activity
Other

Medialoot: How to Design an I Os 7 Inspired I Phone App Screen

For Students 9th - 10th
Walk through the steps involved to create a thin, flat iOS 7- inspired design concept for a user profile app screen. By using these simple techniques create stunning, minimal app interfaces.
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Article
Famous Scientists

Famous Scientists: Ada Lovelace

For Students 9th - 10th
Find out about the life and work of Ada Lovelace, regarded as the first ever computer programmer.