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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal
This lesson will walk you through the process of assigning a grainy metal material for our assets.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Metal Material Instance
In this lesson, you will learn how to set up a metal material for the Unreal Engine 5 assets. We will assign the textures to our PBR material and make sure we end up with nice-looking metal.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter
The lesson will teach us how to set up a material with normal intensity parameters. You will learn how to make use of the linear interpolate node and set an easily adjustable value for the normal texture strength.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Correcting Texture Map Brightness values
This lesson will show you how to adjust your texture map for the PBR roughness values to get a rougher surface from the asset.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Assigning Wax and Flag Material Instances
The lesson will show us how to link material textures to our newly created material instances. We will make sure that they are set up nicely within our Unreal Engine 5 project.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing 3D Prop Collection
In this lesson, we will be importing our 3D prop collection from Blender to Unreal Engine 5. You will learn how to locate the content drawer and navigate your project folder tree, import the file, and choose the right import options for...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - UE5 Introduction to UI (User Interface)
In this lesson, we will get introduced to the UI in Unreal Engine 5. This will help speed up your workflow because you will develop basic knowledge of all its menus to find them when you need them. Over time, this should become instinctual.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Asset Pack
The lesson will show us how to export our assets from within our Unreal Engine 5 project template and set them up to be used for other projects.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Presentation
This lesson will walk us through the steps of setting up our assets to be presentable in Unreal Engine 5. We will make use of height fog to create a nice gradient within the background of our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency
During this lesson, you will learn how to create a material with opacity variance. The lesson will show us how to set up a two-sided texture with partial transparency for our helmet feather plane.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a New Unreal Engine 5 Project
This lesson will give you a complete introduction to creating a new project in Unreal Engine 5. You will find out which project settings to select and why. This will help you maximize what you get out of UE5 in addition to storing your...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Exporting Assets as an FBX File
In this lesson, you will learn how to export your 3D assets from Blender for use within Unreal Engine 5. We will be exporting them as an FBX file and will go through several checks to ensure game engine compatibility.
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ASP.NET 6.0 - Build Hands-On Web Projects - Create a Customer Repository
A Customer Repository class is created and initialized with the connection string and the logger object. GetAllCustomers() method is created to list all customers from the Customer table in the SQL database. This clip is from the chapter...
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ASP.NET 6.0 - Build Hands-On Web Projects - Add Validation Attributes to Order Class
In this video, you will see adding the validation attributes to the Order Model class. This is required for server-side validation of the Order form. This clip is from the chapter "Coding Project Part 2: Consume the Web API Using an...
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Behavioral Design Patterns in C++ - Function Strategy - II
In this video, we will continue to explore the function strategy design pattern, building on the concepts covered in the previous video. We will dive deeper into the implementation of this pattern. This clip is from the chapter...
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Learn Azure Serverless Functions in a Weekend - Deploying Functions App in Azure Portal
This video helps you with deploying Functions app in Azure Portal. This clip is from the chapter "Creating Azure Functions in Azure Portal" of the series "Learn Azure Serverless Functions in a Weekend".This section focuses on creating...
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Quick JavaScript Crash Course - Modern and Advanced JavaScript - Inheritance
This video explains inheritance in JavaScript. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements and OOPS.
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Behavioral Design Patterns in C++ - Containers - V (ListIterator)
This video explains how to add iterator to the link class. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Basic Implementation-Iterator
This video explains a basic implementation of the Iterator design pattern. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Overload Pattern
This video talks about the Overload pattern. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.