Instructional Video6:56
Curated Video

ASP.NET 6.0 - Build Hands-On Web Projects - Create the DeleteCustomer Action Method

Higher Ed
This video explains the code to delete a customer from the database. This clip is from the chapter "Coding Project Part 2: Consume the Web API Using an ASP.NET Core 3.1 MVC Client" of the series "ASP.NET 6.0 - Build Hands-On Web...
Instructional Video6:35
Curated Video

ASP.NET 6.0 - Build Hands-On Web Projects - Create the GetCustomer Action Methods

Higher Ed
You will learn how to complete the coding for the GetCustomer Action methods (both GET and POST) for the Customer Controller. This clip is from the chapter "Coding Project Part 2: Consume the Web API Using an ASP.NET Core 3.1 MVC Client"...
Instructional Video13:07
Curated Video

ASP.NET 6.0 - Build Hands-On Web Projects - Creating the Customer Controller

Higher Ed
This video walks through creating the Customer Controller in the Web API project. It uses the customer repository to associate the CRUD operations with the Controller action methods. This clip is from the chapter "Coding Project Part 1:...
Instructional Video4:19
Curated Video

ASP.NET 6.0 - Build Hands-On Web Projects - Create the IOrderRepository Interface

Higher Ed
The application uses a repository pattern, so in this video, an IOrderRepository interface is created to cater to the Order Table in the database. This clip is from the chapter "Coding Project Part 1: Build a Web API" of the series...
Instructional Video4:50
Curated Video

ASP.NET 6.0 - Build Hands-On Web Projects - Create the ICustomerRepository Interface

Higher Ed
The application uses a repository pattern, so in this video, an ICustomerRepository interface is created. This clip is from the chapter "Coding Project Part 1: Build a Web API" of the series "ASP.NET 6.0 - Build Hands-On Web...
Instructional Video22:02
Curated Video

ASP.NET 6.0 - Build Hands-On Web Projects - Cookies for State Management

Higher Ed
In this video, you will learn, with code examples from a running project, to demonstrate how cookies are used for state management. This clip is from the chapter "State Management in ASP.NET Core" of the series "ASP.NET 6.0 - Build...
Instructional Video21:08
Curated Video

ASP.NET 6.0 - Build Hands-On Web Projects - Build a Complete MVC ToDo List Application

Higher Ed
This video explains how to build a complete MVC ToDo application. This clip is from the chapter "Detailed Look into Razor Pages and MVC Application" of the series "ASP.NET 6.0 - Build Hands-On Web Projects".This section explains Razor...
Instructional Video1:13
Curated Video

Generative AI Art for Beginners - Project Time

Higher Ed
In this video, we will introduce you to the project that you will be working on as an assignment. We will provide you with some guidelines and tips to help you complete the project successfully. This clip is from the chapter "Generative...
Instructional Video4:11
Curated Video

Generative AI Art for Beginners - DSNR Bot for Custom Prompts

Higher Ed
In this video, we will explore a Discord bot called DSNR, which can analyze your input and generate unique prompts based on your requirements. We will show you how to use this bot and provide some examples to help you get started. This...
Instructional Video14:07
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Turntable Render

Higher Ed
The lesson will teach us how to make use of a level sequencer and set ourselves up with a turntable animation to create and present a video of our props.
Instructional Video14:27
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Candle Blueprint

Higher Ed
The lesson will show you how to make use of your torch blueprint and apply the same fire particles and light flickers to our candles.
Instructional Video16:57
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Light Flicker Code

Higher Ed
In this lesson, we are going to make use of blueprint coding to set ourselves up with a flickering fire. We will make use of randomized values to ensure that our light source looks as organic as possible.
Instructional Video12:45
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Fire Particles

Higher Ed
The lesson will teach us how to enhance the fire particles and make them more organic using the Niagara Particle System. We will go over the method for changing the color of the fire, tweaking values for more organic transitions, and...
Instructional Video12:29
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Interactable props

Higher Ed
This lesson will walk us through the process of setting up assets with physics enabled. You will learn how to create props that will be affected by other collisions (for example, a player's character collision).
Instructional Video8:46
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision

Higher Ed
The lesson will show an alternative method for creating mesh collisions. You will learn how to make use of the asset's mesh and set it up to be used as a collision for Unreal Engine 5.
Instructional Video11:02
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions

Higher Ed
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
Instructional Video10:17
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail

Higher Ed
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
Instructional Video13:12
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Blueprints with Decals

Higher Ed
In this lesson, we will make use of the blueprint functionality and set ourselves up with asset and decal combinations that will help our assets blend better within a scene.
Instructional Video12:48
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up PBR Decal Blood

Higher Ed
The lesson will show us how to set up a deferred decal of blood to be applied to the scene. We will go over the process of setting up PBR textures for our VFX and how we can project them on our scene.
Instructional Video12:33
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Refractive Material with PBR Transparency

Higher Ed
The lesson will teach us how to make use of transparency to give volume to our gems. You will learn how to set a PBR transparent material with refractive values to highlight the shape of an asset.
Instructional Video11:44
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Opacity Textures and Fixing Nanite Problems

Higher Ed
This lesson will teach us how to set up basic opacity masked materials and how to fix the initial problems it causes when applying them to our Nanite meshes.
Instructional Video10:41
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Material Instances at a Pace

Higher Ed
The lesson will show us how to make use of the process we have learned so far and apply material textures to our assets at a faster pace.
Instructional Video14:11
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Adjusting Base Color Values

Higher Ed
The lesson will teach us how to set up additional parameters for our base color texture within the material. You will learn how to create a color variation for the instances and how to make use of it to get more control over our asset...
Instructional Video10:53
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast

Higher Ed
During this lesson, we will be setting up additional material parameters for our assets. This time, we will set up contrast values for our roughness textures to make sure we get the ability to sharpen our reflections on the asset surfaces.