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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Asset Pack
The lesson will show us how to export our assets from within our Unreal Engine 5 project template and set them up to be used for other projects.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Presentation
This lesson will walk us through the steps of setting up our assets to be presentable in Unreal Engine 5. We will make use of height fog to create a nice gradient within the background of our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Smaller Props for Collisions
The lesson will teach us how to properly set up collisions for the smaller props to make sure that they interact with level collisions properly when we simulate physics for them.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency
During this lesson, you will learn how to create a material with opacity variance. The lesson will show us how to set up a two-sided texture with partial transparency for our helmet feather plane.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Material Instances
This lesson will walk us through the rest of the material instances and their naming. You will learn how to set them as an identical replacement for the original materials.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a New Unreal Engine 5 Project
This lesson will give you a complete introduction to creating a new project in Unreal Engine 5. You will find out which project settings to select and why. This will help you maximize what you get out of UE5 in addition to storing your...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Exporting Assets as an FBX File
In this lesson, you will learn how to export your 3D assets from Blender for use within Unreal Engine 5. We will be exporting them as an FBX file and will go through several checks to ensure game engine compatibility.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Final Blender Lesson and Finalizing Our Project
You have made it to the last lesson of the Blender part of our course. This lesson will focus on finalizing our project and making sure we are ready for game engine integration.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Lean How to Set Up Blend Files Ready for UE5
In this lesson, you will find out how to set up Blend files ready to export into Unreal Engine 5 (UE5). This will include file optimization and organizing.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Blender Compositor
In this lesson, we will be using the compositor nodes to create great-looking portfolio pieces in Blender. You can add in bloom or change the saturation to improve the look.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Boolean Modifier
In this lesson, we will be using Booleans to generate extra polygons to benefit the realism of our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Rope Geometry Node
This lesson will focus on creating more complex geometry nodes. We will start by creating a geometry node for rope.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model
This lesson will see us adding another small prop to the weapon's rack—a metal helm. This helm will sit on top of the weapons rack as if a guard had placed it there to relax between shifts.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Remesh and Decimate Modifiers
In this lesson, we will cover modifier stacking. We will be remeshing the model to create a clean topology.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Cloth Material
This lesson will see us learning how to create the cloth material for our banners.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding the Bookcases to Our Asset Manager
In this lesson, we will be adding the bookcases to our asset manager.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Writing to Our Parchment
In this lesson, we will be adding text to our parchment. We will be using a decal for that as well as a stamp decal.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Coin Pile
This lesson will mark the onset of creating a visually appealing gold coin pile of treasure ready to be taken by the next passer-by.