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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Textures to Our Cage
In this lesson, we will be adding textures to our hanging cage model.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Off the Cage Model
This lesson will see us finishing our hanging cage model. We will be making sure that its wooden support is structurally strong enough to hold the cage.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Perimeter
You will be learning quick ways to select geometry rather than selecting individual faces. Blender has a massive number of ways to select things quickly and easily, but they are hard to find. Let me be your tour guide.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Scrolls
In this lesson, we will be going through a checklist of what needs to be done before we can call our scrolls finished and add them to our scene.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Seals and Stamps to Our Scrolls
This lesson will focus on adding realism to our scrolls by adding seals and stamps to mark their authenticity for the next reader.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Parchment Roll
In this lesson, we will be creating a parchment roll. Using a similar technique to what we have used in the creation of scrolls, we will be using the mirror modifier to create rolled-up parchment.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Torn Scroll Edge Effect
In this lesson, you will be creating a scroll with a torn paper effect in Blender.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Using the Add Curves Blender Addon
In this lesson, we will be using the in-built Blender addon—add curves. This will enable us to use spirals, which is the easiest way to create scrolls from scratch.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Populating the Treasure Chest
In this lesson, we will be populating the treasure chest with treasure!
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Smaller Coins
In this lesson, we will be creating smaller coins for our coin pile. Adding coins of different sizes will help us make the treasure look more believable and fill those small gaps between the coins perfectly.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Displacement
In this lesson, you will learn about displacement. This will give us the lumpy look of treasure. When we combine this with decimate, we will end up with a low poly mesh that is highly effective.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Asset Pack
The lesson will show us how to export our assets from within our Unreal Engine 5 project template and set them up to be used for other projects.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Presentation
This lesson will walk us through the steps of setting up our assets to be presentable in Unreal Engine 5. We will make use of height fog to create a nice gradient within the background of our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Smaller Props for Collisions
The lesson will teach us how to properly set up collisions for the smaller props to make sure that they interact with level collisions properly when we simulate physics for them.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency
During this lesson, you will learn how to create a material with opacity variance. The lesson will show us how to set up a two-sided texture with partial transparency for our helmet feather plane.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Material Instances
This lesson will walk us through the rest of the material instances and their naming. You will learn how to set them as an identical replacement for the original materials.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a New Unreal Engine 5 Project
This lesson will give you a complete introduction to creating a new project in Unreal Engine 5. You will find out which project settings to select and why. This will help you maximize what you get out of UE5 in addition to storing your...
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Exporting Assets as an FBX File
In this lesson, you will learn how to export your 3D assets from Blender for use within Unreal Engine 5. We will be exporting them as an FBX file and will go through several checks to ensure game engine compatibility.