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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing 3D Prop Collection
In this lesson, we will be importing our 3D prop collection from Blender to Unreal Engine 5. You will learn how to locate the content drawer and navigate your project folder tree, import the file, and choose the right import options for...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - UE5 Introduction to Viewport Controls
In this lesson, you will get introduced to different viewport controls in Unreal Engine 5. You will learn how to navigate your UE5 scene and select or manipulate its actors. You will also learn how to change display options.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - UE5 Introduction to UI (User Interface)
In this lesson, we will get introduced to the UI in Unreal Engine 5. This will help speed up your workflow because you will develop basic knowledge of all its menus to find them when you need them. Over time, this should become instinctual.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - How to Present Your Work with a Turntable
This lesson will teach you how to create a turntable to present 3D art for your portfolio or showreel.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Eevee Render Engine
This lesson will introduce you to the Eevee render engine in Blender. You will learn how to use its options to set up a render that will let your portfolio stand out among others.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Cameras and Clipping
This lesson will be the beginning of the process of setting up cameras to render our props in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Last Dungeon Prop
This lesson will mark the end of our 3D modelling journey as we finish with the last dungeon prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Functioning Details
In this lesson, we will be creating functioning details for our guillotine. This will include the blade and the mechanism behind making it drop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with More Ornate Models
This lesson will focus on adding ornate details to the model (for example, ornate flares on the top).
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Bringing Structural Accuracy to the Mix
In this lesson, we will be ensuring that our model is structurally accurate. For example, we need to make sure that the structure can hold the weight of all its counterparts, including the blade.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Guillotine Model
Although guillotines were introduced later than the medieval historical period that our other assets are meant to depict, we thought you would enjoy learning how to make them as part of this course.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing the Rack Prop
This lesson will see us finishing work on our medieval torture device. We will be texturing the racks, and this will include blood decals as well.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Rack Modelling
In this lesson, we will finish modelling our rack. We will have one rolling pin at the top of the rack, meaning that only the legs or arms can be dislocated at one time.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Speeding Up Workflow with Geometry Nodes
In this lesson, we will be testing out both of our geometry nodes—chain and rope. We will be using them both in one model.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Rack Base Mesh
In this lesson, we will start work on modelling another torture device for our dungeon. Racks are traditionally wooden and those who would lie on them will have their limbs stretched until they dislocate. Our aim is to make our rack as...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Realizing Instances and Decimation
In this lesson, we will be using realizing instances to turn geometry nodes into mesh. This will result in a very high polygon count, meaning that we will need to use the decimation modifier in Blender to reduce the polygon count.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Troubleshooting Decal Issues
We will be making the decal feather go around the mesh. We will be removing parts of it because some were floating in the air.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing Our Weapons
In this lesson, we will be texturing our weapons.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Details to the Helm Prop
This lesson will focus on adding details to the helm prop. We will be merging some of the topology to give us clean, sharp edges.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Simple Shield Prop
In this lesson, we will be creating a simple wooden shield prop to prop up against our weapons rack.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Weapons Rack
This lesson will focus on modelling the weapons rack to house the swords we created. It will be made of wood and will have four slots.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - A Sword Has to Have a Guard
This lesson will see us adding a sword pommel and grip to our sword blades.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Sword Blades
Who could consider a dungeon prop pack complete without a weapons rack for the guard room? In this lesson, we will be forging the sword blades for our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Candle Props
In this model, we will be finishing the candle props for our scene.