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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Light Flicker Code
In this lesson, we are going to make use of blueprint coding to set ourselves up with a flickering fire. We will make use of randomized values to ensure that our light source looks as organic as possible.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Fire Particles
The lesson will teach us how to enhance the fire particles and make them more organic using the Niagara Particle System. We will go over the method for changing the color of the fire, tweaking values for more organic transitions, and...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Shelf Blueprint with Partial Collision
The lesson will show us how to make use of collisions in a more efficient way within the UE5 world. You will learn how to optimize your assets about having partial collisions to your blueprint collections to make sure your Unreal Engine...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Asset Collections with Physics
In this lesson, we are going to continue working with a blueprint setup for our asset collections. This time, you will also learn how to add physics to your smaller props for the blueprint actors.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Asset Collections
This lesson will show you how to use your blueprints to sort and group assets. We will be adding them manually, using collections. This will help you group them to integrate them into your 'Blender 3 to Unreal Engine 5 Dungeon Modular...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Interactable props
This lesson will walk us through the process of setting up assets with physics enabled. You will learn how to create props that will be affected by other collisions (for example, a player's character collision).
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision
The lesson will show an alternative method for creating mesh collisions. You will learn how to make use of the asset's mesh and set it up to be used as a collision for Unreal Engine 5.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Blueprints with Decals
In this lesson, we will make use of the blueprint functionality and set ourselves up with asset and decal combinations that will help our assets blend better within a scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up PBR Decal Blood
The lesson will show us how to set up a deferred decal of blood to be applied to the scene. We will go over the process of setting up PBR textures for our VFX and how we can project them on our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Full Material Color Control
In this lesson, we are going to further develop the UE5 PBR material that we use for our material instances. We will set ourselves up with additional control over the base color values, which will allow us to control the saturation and...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Refractive Material with PBR Transparency
The lesson will teach us how to make use of transparency to give volume to our gems. You will learn how to set a PBR transparent material with refractive values to highlight the shape of an asset.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Opacity Textures and Fixing Nanite Problems
This lesson will teach us how to set up basic opacity masked materials and how to fix the initial problems it causes when applying them to our Nanite meshes.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Material Instances at a Pace
The lesson will show us how to make use of the process we have learned so far and apply material textures to our assets at a faster pace.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adjusting Base Color Values
The lesson will teach us how to set up additional parameters for our base color texture within the material. You will learn how to create a color variation for the instances and how to make use of it to get more control over our asset...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast
During this lesson, we will be setting up additional material parameters for our assets. This time, we will set up contrast values for our roughness textures to make sure we get the ability to sharpen our reflections on the asset surfaces.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Grainy Metal
This lesson will walk you through the process of assigning a grainy metal material for our assets.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Metal Material Instance
In this lesson, you will learn how to set up a metal material for the Unreal Engine 5 assets. We will assign the textures to our PBR material and make sure we end up with nice-looking metal.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter
The lesson will teach us how to set up a material with normal intensity parameters. You will learn how to make use of the linear interpolate node and set an easily adjustable value for the normal texture strength.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Correcting Texture Map Brightness values
This lesson will show you how to adjust your texture map for the PBR roughness values to get a rougher surface from the asset.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Assigning Wax and Flag Material Instances
The lesson will show us how to link material textures to our newly created material instances. We will make sure that they are set up nicely within our Unreal Engine 5 project.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Naming Material Instances
We are going to start this lesson by rebuilding the materials for our assets and getting our newly created material instances to have identical naming.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Organizing the Props within Our World
During this lesson, we will lay out our props in the UE5 world to check their scale within the scene. We are going to take all our props from the content browser and lay them out on a platform.