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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Our HDRI Lighting
In this lesson, we will begin to integrate HDRI lighting. This will allow us to set the scene and atmosphere for our prop.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Texture Maps with Node Wrangler
In this lesson, you will find out how to import texture maps with Node Wrangler in Blender. This is perhaps the most useful built-in addon that's available for Blender. This addon makes creating materials a real joy.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Marking Seams and Sharps Introduction
In this lesson, you will be introduced to seams and how to effectively use them. We will also be looking at other ways to use them to speed up modelling workflow, not just UV unwrapping.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - What Is Smooth Shading
In this lesson, you will find out how to use smooth shading in Blender. It's important that we learn how to not only create hard edges but also smooth shapes. Much of this process can be automated and that's what you will be learning.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Our First Basic Mesh
This lesson will see us finishing our first basic mesh complete with planks of wood and sides that make up the table. This should be a good standard to set for the rest of our models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Modifiers
In this lesson, you will be introduced to the Blender modifier tab. We will be making modifier use as part of our ongoing workflow as we progress through the course.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our First Model
In this lesson, we will start modelling our first model called the table. This is a good place to start as its one of the simplest models out of all the props.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with References
This lesson will be a complete guide to references. You will find out why references are important for 3D modelers and games art. We will see how to use references to develop a concept and improve the 3D art using Pureref.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - An Introduction to Blender Basics
This lesson will introduce you to Blender. You will find this useful as a new and skilled user as we will show you the basic tools and menus to get started with the course.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Going Through the Dungeon Download Pack
In this lesson, we will look through the download pack that comes with the course. You will find 23 unique seamless materials, one atlas material for the books, one trim sheet for gold decorations, seven ornaments set up with PBR...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using Asset Pack
We will finish this course with a lesson that will walk us through an example of making use of all the assets within a game level. You will learn how to quickly change the entire atmosphere of individual rooms within a dungeon by simply...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Turntable Render
The lesson will teach us how to make use of a level sequencer and set ourselves up with a turntable animation to create and present a video of our props.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Candle Blueprint
The lesson will show you how to make use of your torch blueprint and apply the same fire particles and light flickers to our candles.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Light Flicker Code
In this lesson, we are going to make use of blueprint coding to set ourselves up with a flickering fire. We will make use of randomized values to ensure that our light source looks as organic as possible.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Fire Particles
The lesson will teach us how to enhance the fire particles and make them more organic using the Niagara Particle System. We will go over the method for changing the color of the fire, tweaking values for more organic transitions, and...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Shelf Blueprint with Partial Collision
The lesson will show us how to make use of collisions in a more efficient way within the UE5 world. You will learn how to optimize your assets about having partial collisions to your blueprint collections to make sure your Unreal Engine...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Asset Collections with Physics
In this lesson, we are going to continue working with a blueprint setup for our asset collections. This time, you will also learn how to add physics to your smaller props for the blueprint actors.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Asset Collections
This lesson will show you how to use your blueprints to sort and group assets. We will be adding them manually, using collections. This will help you group them to integrate them into your 'Blender 3 to Unreal Engine 5 Dungeon Modular...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Interactable props
This lesson will walk us through the process of setting up assets with physics enabled. You will learn how to create props that will be affected by other collisions (for example, a player's character collision).
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision
The lesson will show an alternative method for creating mesh collisions. You will learn how to make use of the asset's mesh and set it up to be used as a collision for Unreal Engine 5.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Blueprints with Decals
In this lesson, we will make use of the blueprint functionality and set ourselves up with asset and decal combinations that will help our assets blend better within a scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up PBR Decal Blood
The lesson will show us how to set up a deferred decal of blood to be applied to the scene. We will go over the process of setting up PBR textures for our VFX and how we can project them on our scene.