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The Complete Solidity Course - Zero to Advanced for Blockchain and Smart Contracts - Solution - Compact Array
In this video, we will discuss the solution to the exercise on a compact array from the previous video. This clip is from the chapter "Structures and Libraries in Solidity" of the series "The Complete Solidity Course - Zero to Advanced...
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Data Science Model Deployments and Cloud Computing on GCP - Frontend
This video explains the frontend, which is everything we can see on the webpage, which is a combination of layout and the style of all the elements on the screen. The This clip is from the chapter "The Basics of Full-Stack Web...
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Professional Scrum Master 2 (PSM II) Certification - A Crash Course - Tip 1: How to Be Knowledgeable and Responsible in Your Role
Tip 1: How to Be Knowledgeable and Responsible in Your Role
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Learn Java from Scratch - A Beginner's Guide - Step 06 - List Interface - Methods to Add, Remove, and Change Elements and Lists
In this video, you will learn about the list interface and methods to add, remove, and change elements and lists.
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Learn Java from Scratch - A Beginner's Guide - Step 02 - List Interface - Introduction - Position Is King
In this video, you will learn about the list interface and its introduction. The concept of "position is king" will be emphasized throughout the discussion.
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Learn Java from Scratch - A Beginner's Guide - Step 13 - List and ArrayList - a Summary
In this video, you will learn about list and ArrayList—a summary.
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Defying Gravity: The Science of Street Workout
Explore the dynamic world of street workout, where athletes like Nabil use urban structures for breathtaking acrobatics. Discover the secrets behind their incredible strength and balance, and how they manage to perform gravity-defying...
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The Science Behind Clairvoyance and Astrology: Debunking Myths
Dive into the intriguing world of clairvoyance and astrology to discover what science has to say about these ancient practices. This video explores how psychics and astrologers use techniques like cold reading and the Barnum effect to...
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Arrays
In this video, we will learn about Java arrays, which store multiple values in a single variable instead of creating separate variables for each value.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Stringbuilder
Here, we will look at the StringBuilder, which creates a mutable or modifiable succession of characters in the strings class.
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GCSE Maths Questions Mixed Topics Part Two
This video provides more GCSE Maths exam practice questions on a variety of topics, such as bearings, nets and solving equations.
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Bearings GCSE Practice Questions
This video guides you through three GCSE exam style questions on the topic of bearings. Extra practice questions are provided at the end of the video.
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AutoCAD 2023 Masterclass - Produce Amazing Site Plans Quickly - Making Lawn and Others Remaining Lines
In this video, we will continue working with the Line Command to create lawns and other remaining lines in your building design. You will learn additional techniques for creating lawns and other lines that may be required to complete the...
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AutoCAD 2023 Masterclass - Produce Amazing Site Plans Quickly - Making and Adjusting a Glass Window
In this video, we will explore the process of making and adjusting a glass window. You will learn the specific considerations and techniques required for working with glass in window construction, including measurements, cutting,...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Candle Blueprint
The lesson will show you how to make use of your torch blueprint and apply the same fire particles and light flickers to our candles.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Asset Collections
This lesson will show you how to use your blueprints to sort and group assets. We will be adding them manually, using collections. This will help you group them to integrate them into your 'Blender 3 to Unreal Engine 5 Dungeon Modular...
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Behavioral Design Patterns in C++ - Organization - II (Cursor)
In this video, we will demonstrate another variation of the Iterator pattern in which the Iterator is called a cursor. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the...
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Behavioral Design Patterns in C++ - Basic Implementation-Iterator
This video explains a basic implementation of the Iterator design pattern. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Containers - II (List)
In this video, you will implement another class called linked list. This clip is from the chapter "Iterator" of the series "Behavioral Design Patterns in C++".This section focuses on the Iterator design pattern.
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Behavioral Design Patterns in C++ - Shapes Example - II
This video helps in rendering classes representing the geometry of a line and a circle on the screen. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
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Behavioral Design Patterns in C++ - Undo - IV
In this video, we will continue implementing the undo method in the remaining command classes. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
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Behavioral Design Patterns in C++ - Undo - III
This video will help you implement the undo method of several command classes. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which...
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Behavioral Design Patterns in C++ - TextPad - III
In this video, we will implement the input handling functionality in the application class. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
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Behavioral Design Patterns in C++ - TextPad - II
This video starts with the creation of the application class and implementation of its important methods. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...