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Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - UE5 Introduction to Viewport Controls
In this lesson, you will get introduced to different viewport controls in Unreal Engine 5. You will learn how to navigate your UE5 scene and select or manipulate its actors. You will also learn how to change display options.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Asset Pack
The lesson will show us how to export our assets from within our Unreal Engine 5 project template and set them up to be used for other projects.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Presentation
This lesson will walk us through the steps of setting up our assets to be presentable in Unreal Engine 5. We will make use of height fog to create a nice gradient within the background of our scene.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Smaller Props for Collisions
The lesson will teach us how to properly set up collisions for the smaller props to make sure that they interact with level collisions properly when we simulate physics for them.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency
During this lesson, you will learn how to create a material with opacity variance. The lesson will show us how to set up a two-sided texture with partial transparency for our helmet feather plane.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a New Unreal Engine 5 Project
This lesson will give you a complete introduction to creating a new project in Unreal Engine 5. You will find out which project settings to select and why. This will help you maximize what you get out of UE5 in addition to storing your...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Depth in Our Swamp
This lesson will focus on creating additional details for the swamp. We will make use of our foliage in combination with a negative offset for its placement to plant underwater vegetation.
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This clip is from the chapter "Using...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Foliage
In this lesson, we will be using another one of Unreal Engine's 5 foliage tools to set up vegetation for the water area. We will make use of elevation options to offset the height of our 3D plants and make them look nicer within our...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Flower Composition
This lesson will use everything we have worked on so far on foliage mode to set up flower density for the scene. We will paint our terrain with flowers to enhance the environment's visuals.
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Blender to Unreal Engine - 3D Plants and Vegetation - UE5 Painting in Terrain Grass
In this lesson, you will learn how to make use of the density functionality in the foliage toolkit to get better painting results out of our grass.
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This clip is from the chapter "Using Foliage Mode in Unreal Engine 5" of the...
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This clip is from the chapter "Using Foliage Mode in Unreal Engine 5" of the...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Foliage Mode in UE5
In this lesson, we will begin to set up foliage mode within Unreal Engine 5. We will cover how to set basic static mesh as a foliage asset and how to control its settings to get better results from painting our vegetation.
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Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Converting Bump Map to Normal Texture in UE5
This lesson will focus on creating master material with a bump texture map converted as a normal map to get more detail out of our reed buds.
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This clip is from the chapter "Creating PBR Material in Unreal Engine 5" of the...
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This clip is from the chapter "Creating PBR Material in Unreal Engine 5" of the...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material
In this lesson, we will look at the setup for creating water material. We will make use of shader tools to create partial refraction and add parameters to have control over our opacity values from within the material instance.
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Blender to Unreal Engine - 3D Plants and Vegetation - Blender Rendering
In this lesson, we will find out how to set up and render a video in Blender. We will go through the optimizations of rendering and how to get a camera set up to get a nice video out of our scene.
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Blender to Unreal Engine - 3D Plants and Vegetation - Animating Our 3D Foliage
In this lesson, we will begin to bring our foliage to life. We will add a wind system with a turbulence force to get motion in our scene.
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This clip is from the chapter "Animating and Rendering In Blender Software" of the...
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This clip is from the chapter "Animating and Rendering In Blender Software" of the...
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Blender to Unreal Engine - 3D Plants and Vegetation - Planting 3D Water Foliage
In this lesson, we will be using another one of Blender's particle systems we previously set up. We will add water foliage for the Blender scene. We will make sure to get not only the plants on the top but also the ones underwater to...
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Blender to Unreal Engine - 3D Plants and Vegetation - Adding Flower Field for Terrain
This lesson will focus on creating flower-density fields within our terrain. You will learn how to make the best use of the flower vegetation to break up the silhouette of a terrain.
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This clip is from the chapter "Planting...
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This clip is from the chapter "Planting...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Terrain Scene with Grass Particles
In this lesson, we will see our 3D foliage pack and flower plants come to life as we finish up our Blender foliage creation and start setting it up within a custom terrain provided by the course. We will make use of weight painting to...