Instructional Video9:10
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - UE5 Introduction to Viewport Controls

Higher Ed
In this lesson, you will get introduced to different viewport controls in Unreal Engine 5. You will learn how to navigate your UE5 scene and select or manipulate its actors. You will also learn how to change display options.
Instructional Video7:41
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Asset Pack

Higher Ed
The lesson will show us how to export our assets from within our Unreal Engine 5 project template and set them up to be used for other projects.
Instructional Video9:14
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Presentation

Higher Ed
This lesson will walk us through the steps of setting up our assets to be presentable in Unreal Engine 5. We will make use of height fog to create a nice gradient within the background of our scene.
Instructional Video10:21
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation

Higher Ed
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
Instructional Video8:30
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources

Higher Ed
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
Instructional Video7:02
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Smaller Props for Collisions

Higher Ed
The lesson will teach us how to properly set up collisions for the smaller props to make sure that they interact with level collisions properly when we simulate physics for them.
Instructional Video10:00
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets

Higher Ed
In this lesson, we are going to make use of the PBR transparent material and apply it to our sigil decals and dungeon bed straws.
Instructional Video8:48
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency

Higher Ed
During this lesson, you will learn how to create a material with opacity variance. The lesson will show us how to set up a two-sided texture with partial transparency for our helmet feather plane.
Instructional Video8:22
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer

Higher Ed
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
Instructional Video8:48
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference

Higher Ed
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
Instructional Video9:29
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures

Higher Ed
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
Instructional Video6:22
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a New Unreal Engine 5 Project

Higher Ed
This lesson will give you a complete introduction to creating a new project in Unreal Engine 5. You will find out which project settings to select and why. This will help you maximize what you get out of UE5 in addition to storing your...
Instructional Video10:50
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Creating Depth in Our Swamp

Higher Ed
This lesson will focus on creating additional details for the swamp. We will make use of our foliage in combination with a negative offset for its placement to plant underwater vegetation.
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Instructional Video9:48
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Foliage

Higher Ed
In this lesson, we will be using another one of Unreal Engine's 5 foliage tools to set up vegetation for the water area. We will make use of elevation options to offset the height of our 3D plants and make them look nicer within our...
Instructional Video10:34
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Flower Composition

Higher Ed
This lesson will use everything we have worked on so far on foliage mode to set up flower density for the scene. We will paint our terrain with flowers to enhance the environment's visuals.
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Instructional Video10:31
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - UE5 Painting in Terrain Grass

Higher Ed
In this lesson, you will learn how to make use of the density functionality in the foliage toolkit to get better painting results out of our grass.
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This clip is from the chapter "Using Foliage Mode in Unreal Engine 5" of the...
Instructional Video9:33
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Foliage Mode in UE5

Higher Ed
In this lesson, we will begin to set up foliage mode within Unreal Engine 5. We will cover how to set basic static mesh as a foliage asset and how to control its settings to get better results from painting our vegetation.
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Instructional Video8:32
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Converting Bump Map to Normal Texture in UE5

Higher Ed
This lesson will focus on creating master material with a bump texture map converted as a normal map to get more detail out of our reed buds.
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This clip is from the chapter "Creating PBR Material in Unreal Engine 5" of the...
Instructional Video9:19
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Material

Higher Ed
In this lesson, we will look at the setup for creating water material. We will make use of shader tools to create partial refraction and add parameters to have control over our opacity values from within the material instance.
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Instructional Video4:22
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Blender Rendering

Higher Ed
In this lesson, we will find out how to set up and render a video in Blender. We will go through the optimizations of rendering and how to get a camera set up to get a nice video out of our scene.
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This clip is from the...
Instructional Video8:22
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Animating Our 3D Foliage

Higher Ed
In this lesson, we will begin to bring our foliage to life. We will add a wind system with a turbulence force to get motion in our scene.
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This clip is from the chapter "Animating and Rendering In Blender Software" of the...
Instructional Video9:47
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Planting 3D Water Foliage

Higher Ed
In this lesson, we will be using another one of Blender's particle systems we previously set up. We will add water foliage for the Blender scene. We will make sure to get not only the plants on the top but also the ones underwater to...
Instructional Video11:56
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Adding Flower Field for Terrain

Higher Ed
This lesson will focus on creating flower-density fields within our terrain. You will learn how to make the best use of the flower vegetation to break up the silhouette of a terrain.
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This clip is from the chapter "Planting...
Instructional Video8:17
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Terrain Scene with Grass Particles

Higher Ed
In this lesson, we will see our 3D foliage pack and flower plants come to life as we finish up our Blender foliage creation and start setting it up within a custom terrain provided by the course. We will make use of weight painting to...