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Curated Video
Behavioral Design Patterns in C++ - Hangman - III
This video shows you how to implement checkpoints in the Hangman game.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - II
This video will help you test the Hangman game.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Hangman - I
In this video, we will implement the popular Hangman game on the console.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Account Class
This video demonstrates the usage of the Memento pattern in a banking application.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Basic Implementation-Memento
This video helps you with the basic implementation of the Memento pattern.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Introduction-Memento
This video is an introduction to the Memento pattern.<br<br/>/>
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Curated Video
Behavioral Design Patterns in C++ - Pros and Cons-Command
This video talks about the pros and cons of the command pattern.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which...
Curated Video
Behavioral Design Patterns in C++ - DataList - II
In this video, we will add the menu and the macro class in this lesson and complete the implementation.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
Curated Video
Behavioral Design Patterns in C++ - DataList - I
This video starts with another example that will be used to understand how macro commands can be implemented.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
Curated Video
Behavioral Design Patterns in C++ - Undo - V
This video helps you store copies of command objects that are executed in a stack and test our implementation.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
Curated Video
Behavioral Design Patterns in C++ - Undo - IV
In this video, we will continue implementing the undo method in the remaining command classes.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Curated Video
Behavioral Design Patterns in C++ - Undo - III
This video will help you implement the undo method of several command classes.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
Curated Video
Behavioral Design Patterns in C++ - Undo - II
This video explains the concept of undo in more depth.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which encapsulates...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which encapsulates...
Curated Video
Behavioral Design Patterns in C++ - Undo - I
This video explains the basics of undo and redo through the command pattern.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
Curated Video
Behavioral Design Patterns in C++ - TextPad - IX
This video builds upon the previous implementation and moves the functionality of many application methods of their own classes. This will be later useful to implement the undo/redo functionality.
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This clip is from the...
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This clip is from the...
Curated Video
Behavioral Design Patterns in C++ - TextPad - VIII
This video demonstrates how to use the command pattern to handle commands/events and also achieve loose coupling between the classes.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in...
Curated Video
Behavioral Design Patterns in C++ - TextPad - VI
In this video, we will use the menu class with the application class. You will be able to see how the classes are loosely coupled. This implementation uses a pointer to function as callback and does not use an object-oriented...
Curated Video
Behavioral Design Patterns in C++ - TextPad - V
In this video, we will modify the menu class and break its dependency of the application class. This will make it reusable with any class.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in...
Curated Video
Behavioral Design Patterns in C++ - TextPad - IV
In this video, we will implement the menu class for handling user input.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern,...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern,...
Curated Video
Behavioral Design Patterns in C++ - TextPad - III
In this video, we will implement the input handling functionality in the application class.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Curated Video
Behavioral Design Patterns in C++ - TextPad - II
This video starts with the creation of the application class and implementation of its important methods.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
Curated Video
Behavioral Design Patterns in C++ - FindDialog - II
In this video, you will see how the dialog box handles the event from the button using the command pattern.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
Curated Video
Behavioral Design Patterns in C++ - Basic Implementation - II
In this video, we continue our exploration of the command design pattern by implementing the basic structure of our command objects.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In...
Curated Video
Behavioral Design Patterns in C++ - Basic Implementation - I
In this video, we will start with the basics of implementing the command design pattern.
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command...
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This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command...