Instructional Video3:13
Curated Video

Behavioral Design Patterns in C++ - TextPad - VII

Higher Ed
This video gives an overview of the implementation so far and also explains an alternative approach through classes. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will...
Instructional Video2:58
Curated Video

Behavioral Design Patterns in C++ - TextPad - I

Higher Ed
This video helps you with the overview of the TextPad application and its menu. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which...
Instructional Video3:59
Curated Video

Behavioral Design Patterns in C++ - Dynamic Array - II

Higher Ed
In this video, we will make the array class thread safe. This clip is from the chapter "Strategy" of the series "Behavioral Design Patterns in C++".In this section, you will learn about the strategy pattern.
Instructional Video19:50
Curated Video

Quick JavaScript Crash Course - Modern and Advanced JavaScript - Classes

Higher Ed
This video explains classes in JavaScript. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements and OOPS.
Instructional Video0:35
Curated Video

Quick JavaScript Crash Course - Modern and Advanced JavaScript - Summary-Async Patterns, Promises

Higher Ed
This clip is from the chapter "Async Patterns and Promises" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains async patterns and promises.
Instructional Video1:28
Curated Video

Quick JavaScript Crash Course - Modern and Advanced JavaScript - Summary-Objects And Classes

Higher Ed
This video wraps up the section on classes and OOPS. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements...
Instructional Video4:44
Curated Video

Quick JavaScript Crash Course - Modern and Advanced JavaScript - Static Keyword

Higher Ed
This video explains the static keyword in JavaScript. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements...
Instructional Video13:29
Curated Video

Quick JavaScript Crash Course - Modern and Advanced JavaScript - Prototypal-Chains

Higher Ed
This video explains prototypal-chains. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes enhancements and OOPS.
Instructional Video2:07
Curated Video

Quick JavaScript Crash Course - Modern and Advanced JavaScript - Introduction-Objects And Classes

Higher Ed
This video explains objects and classes in JavaScript. This clip is from the chapter "Classes Enhancements and OOPS" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains classes...
Instructional Video6:19
Curated Video

Quick JavaScript Crash Course - Modern and Advanced JavaScript - Rest Parameters

Higher Ed
This video explains the rest parameters. This clip is from the chapter "Function and Arguments" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains functions and arguments, which is a...
Instructional Video5:32
Curated Video

Behavioral Design Patterns in C++ - Introduction-State

Higher Ed
This video provides an introduction to the State design pattern and helps find the state of the object. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on the State design...
Instructional Video6:25
Curated Video

Behavioral Design Patterns in C++ - Methods for States - III

Higher Ed
This video extends the code and modifies the state class. This clip is from the chapter "State" of the series "Behavioral Design Patterns in C++".This section focuses on the State design pattern.
Instructional Video4:29
Curated Video

Behavioral Design Patterns in C++ - Shapes Example - III

Higher Ed
In this video, you will implement the Visitor pattern, through which you will add new operations to the shape hierarchy. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on...
Instructional Video5:55
Curated Video

Behavioral Design Patterns in C++ - Shapes Example - II

Higher Ed
This video helps in rendering classes representing the geometry of a line and a circle on the screen. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
Instructional Video7:59
Curated Video

Behavioral Design Patterns in C++ - Basic Implementation-Visitor

Higher Ed
This video explains the basic implementation of the Visitor pattern. This clip is from the chapter "Visitor" of the series "Behavioral Design Patterns in C++".This section focuses on the Visitor pattern.
Instructional Video5:20
Curated Video

Behavioral Design Patterns in C++ - Logging System - I

Higher Ed
This video starts with another example in which we will implement a logging system. This example is implemented in three subsequent videos. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns...
Instructional Video4:45
Curated Video

Behavioral Design Patterns in C++ - Account Class

Higher Ed
This video demonstrates the usage of the Memento pattern in a banking application. This clip is from the chapter "Memento" of the series "Behavioral Design Patterns in C++".This section focuses on the Memento pattern in detail.
Instructional Video4:08
Curated Video

Behavioral Design Patterns in C++ - TextPad - VIII

Higher Ed
This video demonstrates how to use the command pattern to handle commands/events and also achieve loose coupling between the classes. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this...
Instructional Video4:24
Curated Video

Behavioral Design Patterns in C++ - TextPad - IV

Higher Ed
In this video, we will implement the menu class for handling user input. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design pattern, which...
Instructional Video3:54
Curated Video

Behavioral Design Patterns in C++ - TextPad - II

Higher Ed
This video starts with the creation of the application class and implementation of its important methods. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Instructional Video6:13
Curated Video

Behavioral Design Patterns in C++ - FindDialog - II

Higher Ed
In this video, you will see how the dialog box handles the event from the button using the command pattern. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the...
Instructional Video5:20
Curated Video

Behavioral Design Patterns in C++ - Basic Implementation - I

Higher Ed
In this video, we will start with the basics of implementing the command design pattern. This clip is from the chapter "Command" of the series "Behavioral Design Patterns in C++".In this section, we will explore the command design...
Instructional Video2:55
Curated Video

Behavioral Design Patterns in C++ - Template Method - III

Higher Ed
In this video, we continue to explore the final details of the template method design pattern, which allows us to define the skeleton of an algorithm in a base class and let subclasses implement specific steps of the algorithm. This clip...
Instructional Video5:53
Curated Video

Behavioral Design Patterns in C++ - Template Method - II

Higher Ed
In this video, we continue exploring the template method design pattern, building on the concepts covered in the previous video and implement the text document. This clip is from the chapter "Template Method" of the series "Behavioral...