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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Breaking Up the Surface of a Digital House
In this video, you will learn how to break up the surface of the digital house in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look. This clip is from the...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Adding Roof to Our 3D Hut
In this video, you will learn how to add a roof to the 3D hut in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look. This clip is from the chapter...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Building House Base
Starting from this video, you will be introduced to modular kit bashing, you will learn how to build the base of the house in the castle environment. You will understand how to use the modular kit assets to build the base and how to...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Working with Vertical Slopes of Castle Walls
In this video, you will learn how to work with the vertical slopes of the castle walls in the environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look. This clip is from...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Building Staircase and Fixing Collisions
In this video, you will learn how to build a staircase and fix collisions in the castle environment. You will understand how to use the collision tool to add collision to the staircase and how to optimize it for better performance. This...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Building Archway within Inner Castle Walls
This video will start you working on elevation. You will learn how to build an archway within the inner castle walls. You will understand how to use modular kit assets to build the archway and how to align and snap them to the grid. This...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Creating Curvature Out of Stone Walls
In this video, you will learn how to create curvature out of the stone walls in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look. This clip is from the...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Creating Entrance for the Tower
In this video, you will see your scene and modular pieces come to life. You will start building the castle environment by creating an entrance for the tower. You will learn how to use modular kit assets to build the entrance and...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Landscape Mode Basics
In this video, you will learn the basics of the Landscape mode in Unreal Engine 5. You will learn how to create a terrain and manipulate it, add foliage and textures, and understand how to use the different painting tools. This clip is...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Setting Up Large-Scale Scene
In this video, you will learn how to create a large-scale scene in Unreal Engine 5. You will understand how to set up the landscape, the sky, and the lighting, and learn how to optimize the scene for better performance. This clip is from...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Resource Pack and Introduction to Modular Kit
In this video, you will learn about modular kit and resource packs that are available in Unreal Engine 5. You will understand the benefits of using modular kits to build your environment, and how to use the resource pack to create your...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Viewport Basics
This video will take us through the very basics; you will learn how to use the Viewport in Unreal Engine 5 to get a better perspective on your environment. You will learn how to navigate through the viewport using different camera modes,...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Creating New Project and UI Basics
In this video, you will be introduced to Unreal Engine 5 and learn how to create a new project from scratch. You will also familiarize yourself with the user interface of the software and understand how to navigate through the different...
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Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Course Objectives
This clip is from the chapter "Introduction" of the series "Building Medieval Worlds - Unreal Engine 5 Modular Kitbash".Welcome to the course! In this section, we will provide an overview of what you can expect to learn.
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Blender to Unreal Engine - 3D Plants and Vegetation - Render Unreal Engine 5 Video
This lesson will be a complete guide to setting up the camera and rendering out a video project for our 3D foliage environment. This clip is from the chapter "Unreal Engine 5 Rendering" of the series "Blender to Unreal Engine - 3D Plants...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Depth in Our Swamp
This lesson will focus on creating additional details for the swamp. We will make use of our foliage in combination with a negative offset for its placement to plant underwater vegetation. This clip is from the chapter "Using Foliage...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Water Foliage
In this lesson, we will be using another one of Unreal Engine's 5 foliage tools to set up vegetation for the water area. We will make use of elevation options to offset the height of our 3D plants and make them look nicer within our...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Flower Composition
This lesson will use everything we have worked on so far on foliage mode to set up flower density for the scene. We will paint our terrain with flowers to enhance the environment's visuals. This clip is from the chapter "Using Foliage...
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Blender to Unreal Engine - 3D Plants and Vegetation - UE5 Painting in Terrain Grass
In this lesson, you will learn how to make use of the density functionality in the foliage toolkit to get better painting results out of our grass. This clip is from the chapter "Using Foliage Mode in Unreal Engine 5" of the series...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Foliage Mode in UE5
In this lesson, we will begin to set up foliage mode within Unreal Engine 5. We will cover how to set basic static mesh as a foliage asset and how to control its settings to get better results from painting our vegetation. This clip is...
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Blender to Unreal Engine - 3D Plants and Vegetation - Vertex Painting Wind Motion for UE5 Foliage
In this lesson, we will start setting up a wind system for our foliage pack. We will make use of the vertex painting mode built-in within Unreal Engine 5 to have control over the motion of our foliage. This clip is from the chapter...
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Blender to Unreal Engine - 3D Plants and Vegetation - Reassigning UE5 Materials
In this lesson, you will learn how to fix issues with imported materials. We will change the default materials to use our own custom setup material instances. This clip is from the chapter "Creating PBR Material in Unreal Engine 5" of...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up UE5 Material Instance Controls
Starting from this lesson, we will be introduced to the setup of our foliage material. We will begin our process by creating a master material with adjustable parameters to be used on all our foliage. This clip is from the chapter...
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Blender to Unreal Engine - 3D Plants and Vegetation - Importing Assets Creating Materials
In this lesson, you will learn how to take a whole foliage pack previously created and set up within Blender and import it into our UE5 game engine. You will learn how to make use of our import settings to unpack FBX format and how to...