Instructional Video
Museum of Science

Ei E: A Work in Process: Improving a Play Dough Process Lesson 4

3rd - 6th
Students apply their knowledge of solids, liquids, mixtures, and chemical engineering as they imagine, plan, create, test, and improve a play dough making process. [11:34]
Instructional Video
Museum of Science

Ei E: All Mixed Up

K - 1st
Students create their own rubric for high-quality and low-quality play dough and perform controlled experiments to identify properties of play dough ingredient mixtures.
Instructional Video
Museum of Science

Ei E: A Work in Process: Improving a Play Dough Process Lesson 2

3rd - 6th
Students think like chemical engineers as they perform product research related to a new juice being created by the Creative Juices Company. [10:36]
Instructional Video
Museum of Science

Ei E: A Work in Process: Improving a Play Dough Process Lesson 4

K - 1st
Students apply their knowledge of solids, liquids, mixtures, and chemical engineering as they imagine, plan, create, test, and improve a play dough making process. [12:52]
Instructional Video
Museum of Science

Ei E: All Mixed Up

K - 1st
Students create their own rubric for high-quality and low-quality play dough and perform controlled experiments to identify properties of play dough ingredient mixtures.
Instructional Video
Museum of Science

Ei E: A Work in Process: Improving a Play Dough Process Lesson 3

2nd - 4th
Students create their own rubric for high-quality and low-quality play dough and perform controlled experiments to identify properties of play dough ingredient mixtures. [12:23]
Instructional Video
Museum of Science

Ei E: A Work in Process: Improving a Play Dough Process Lesson 1

K - 1st
A storybook introduces the engineering challenge and context. In this story, Michelle, a girl from Canada, learns about chemical engineering as she attempts to design a play dough making process to share with her hockey teammates. [13:46]
Instructional Video
Museum of Science

Ei E: Designing a Plant Package

K - 1st
Students focus on the package engineering problem of meeting the needs of a plant product and the consumer as they imagine, plan, create, test, and improve their own plant packages.
Instructional Video
Museum of Science

Ei E: Thinking Inside the Box: Designing Plant Packages Lesson 3 Part 2

3rd - 6th
Evaluating Needs and Creating Criteria: Students determine the needs of the plant and the consumer for which they are designing their plant packages. [9:57]
Instructional Video
Museum of Science

Ei E: Thinking Inside the Box: Designing Plant Packages Lesson 2

3rd - 5th
Students think like packaging engineers as they examine and identify the functions of a wide variety of packages. [12:10]
Instructional Video
Museum of Science

Ei E: Thinking Inside the Box: Designing Plant Packages Lesson 1

3rd - 6th
A storybook introduces the engineering challenge and context. In this story, Fadil, a boy from Jordan, learns about package engineering as he designs his own plant package. [10:14]
Instructional Video
Museum of Science

Ei E: Designing a Plant Package

K - 1st
Students focus on the package engineering problem of meeting the needs of a plant product and the consumer as they imagine, plan, create, test, and improve their own plant packages.
Instructional Video
Museum of Science

Ei E: Thinking Inside the Box: Designing Plant Packages Lesson 3 Part 2

3rd - 5th
Students determine the needs of the plant and the consumer for which they are designing their plant packages. [12:18]
Instructional Video
Museum of Science

Ei E: Thinking Inside the Box: Designing Plant Packages Lesson 2

1st - 5th
Students think like packaging engineers as they examine and identify the functions of a wide variety of packages. [14:22]
Instructional Video
Museum of Science

Ei E: Thinking Inside the Box: Designing Plant Packages Lesson 1

2nd - 5th
A storybook introduces the engineering challenge and context. In this story, Fadil, a boy from Jordan, learns about package engineering as he designs his own plant package. [13:10]
Instructional Video
Museum of Science

Ei E: Designing a Parachute

K - 1st
Students apply their knowledge of air resistance and aerospace engineering as they imagine, plan, create, test, and improve their own parachutes.
Instructional Video
Museum of Science

Ei E: A Long Way Down: Designing Parachutes Lesson 3

1st - 5th
Students learn about air resistance and test three isolated variables used in the design of parachutes. [11:42]
Instructional Video
Museum of Science

Ei E: A Long Way Down: Designing Parachutes Lesson 1

1st - 5th
A storybook introduces the engineering challenge and context. In this story, Paulo, a boy from Brazil, learns about aerospace engineering as he designs his own parachute. [10:34]
Instructional Video
Museum of Science

Ei E: Designing a Parachute (2)

K - 1st
Students apply their knowledge of air resistance and aerospace engineering as they imagine, plan, create, test, and improve their own parachutes.
Instructional Video
Museum of Science

Ei E: Designing a Parachute (1)

K - 1st
Students apply their knowledge of air resistance and aerospace engineering as they imagine, plan, create, test, and improve their own parachutes.
Instructional Video
Museum of Science

Ei E: A Long Way Down: Designing Parachutes Lesson 3

1st - 6th
Students learn about air resistance and test three isolated variables used in the design of parachutes. [14:52]
Instructional Video
Museum of Science

Ei E: A Long Way Down: Designing Parachutes Lesson 2

3rd - 6th
Students use information about the temperature, atmosphere, and surface of a planet to imagine how a spacecraft traveling to that planet might be designed. [14:29]
Instructional Video
Museum of Science

Ei E: A Long Way Down: Designing Parachutes Lesson 1

3rd - 5th
A storybook introduces the engineering challenge and context. In this story, Paulo, a boy from Brazil, learns about aerospace engineering as he designs his own parachute. [14:46]
Instructional Video
Museum of Science

Ei E: Designing a Model Membrane (1)

K - 1st
Students focus on the bioengineering problem of meeting the basic needs of an organism as they imagine, plan, create, test, and improve their own model membrane.