Instructional Video0:37
Curated Video

Concave

6th - 12th
Curving inwards, like the inside of a bowl. A Twig Science Glossary Film. Key scientific terms defined in just 60 seconds using stunning images and concise textual definitions. Twig Science Glossary Films reinforce abstract concepts and...
Instructional Video1:52
Curated Video

How Are Mirrors Made?

6th - 12th
The process of manufacturing lumps of glass into sophisticated mirror systems in the world's largest telescopes. Physics - Universe - Learning Points. Mirrors are made from glass, which is melted and spread over a base. Telescopes use...
Instructional Video3:13
Curated Video

Spirals in Nature

6th - 12th
Investigates different types of spiral, from logarithmic to Archimedean, how each is formed and where they are found in nature. Maths - Space A Twig Math Film. Reinforce and extend the learning required by the curriculum. Twig’s math...
Instructional Video3:30
Curated Video

Hyperbolic Geometry

6th - 12th
What is Euclidean geometry, and how have descriptions of space moved on since Euclid's time? New types of geometry describe a strangely familiar curved space. Maths - Shape A Twig Math Film. Reinforce and extend the learning required by...
Instructional Video3:30
Curated Video

Coordinate Geometry: Descartes

6th - 12th
The development of the Cartesian Coordinates system, and linear and non-linear equations, by the mathematician who fled the small hometown that now reveres him. Maths - History Of Maths A Twig Math Film. Reinforce and extend the learning...
Instructional Video3:24
Curated Video

Calculus: Newton

6th - 12th
Newton's development of calculus, and how this changed the way we describe the world. Maths - History Of Maths A Twig Math Film. Reinforce and extend the learning required by the curriculum. Twig’s context films show abstract concepts in...
Instructional Video2:35
Curated Video

Arches

6th - 12th
Discover how forces are applied through an arch, and why this makes it the perfect shape for architecture. Maths - Space A Twig Math Film. Reinforce and extend the learning required by the curriculum. Twig’s math films show abstract...
Instructional Video1:28
Curated Video

Geometry and Measurements: Terms Related to the Circle

K - 8th
By the end of this learning object, the student will be able to: - Recall all terms related to the circle (circle - radius - center - diameter - sector). - Find the surface area of a given circle.64579
Instructional Video4:16
Wonderscape

Refining the Glider: The Wright Brothers’ 1902 Breakthrough

K - 5th
Learn how the Wright brothers improved their glider design by increasing wing efficiency and adding new controls, including a movable rudder. This video highlights their extensive experimentation and how these changes led to successful...
Instructional Video2:31
Curated Video

Solving an Equation of Second Degree in One Unknown Graphically and Algebraically: Solving Quadratic Equations Graphically

K - 8th
By the end of this learning object, the student will be able to: Define the parabola and its equation and its solution graphically. Discuss the mathematical shapes in the real life.
Instructional Video4:53
Curated Video

What is Calculus in Math? Simple Explanation with Examples

Pre-K - Higher Ed
Calculus is a branch of mathematics that deals with very small changes. Calculus consists of two main segments—differential calculus and integral calculus. Differential calculus primarily deals with the rate of change of things, while...
Instructional Video7:06
Curated Video

Machine Learning: Random Forest with Python from Scratch - Past, Present, and Future of Machine Learning

Higher Ed
This lecture illustrates why machine learning has started evolving recently and the future that beholds machine learning. This clip is from the chapter "Introduction to the Course" of the series "Machine Learning: Random Forest with...
Instructional Video7:50
Curated Video

Machine Learning: Random Forest with Python from Scratch - Motivation for the Course

Higher Ed
This lecture provides an overview of the benefits of enrolling in this course. This clip is from the chapter "Introduction to the Course" of the series "Machine Learning: Random Forest with Python from Scratch©".This section briefly...
Instructional Video7:35
Curated Video

Machine Learning: Random Forest with Python from Scratch - Overfitting and Underfitting

Higher Ed
In this video, you will learn about overfitting, a modeling error when a model performs well in training but not in testing, and underfitting, where the model neither performs well during training nor during testing. This clip is from...
Instructional Video13:07
Curated Video

Advanced 3D Printing with Fusion 360 - Design Your Phone Case - Modeling a Phone with Technical Drawings

Higher Ed
In this video, you will learn to use technical drawings provided by Apple to create an iPhone XR, which is the model we will use throughout this course. This clip is from the chapter "Introduction" of the series "Advanced 3D Printing...
Instructional Video4:48
Curated Video

SwiftUI iOS 16 Crash Course - Emoji Quote App in SwiftUI - Speech Bubble View - Part 2

Higher Ed
In this video, let's create a new view, “SpeechBubbleViewâ€, and pass arguments with the CGFloat function. You will learn to alter the tail size and radius of the bubble and try different values until we find an optimal tail size and...
Instructional Video11:51
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Array and Empties

Higher Ed
Here, we will be working with the array modifier, but we will also be taking it up a level by using empties and rotation concurrently.
Instructional Video10:43
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Using the Grease Pencil for Curves

Higher Ed
In this lesson, you will learn how to use the grease pencil to draw lines, to turn them into curves, and finally, into 3D mesh. This is a great technique for creating swirls and ornamental work.
Instructional Video9:47
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Realizing Instances and Decimation

Higher Ed
In this lesson, we will be using realizing instances to turn geometry nodes into mesh. This will result in a very high polygon count, meaning that we will need to use the decimation modifier in Blender to reduce the polygon count.
Instructional Video12:51
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding to Our Geometry Node Chain

Higher Ed
In this lesson, we will use the geometry node chain we created. This will give us time to test out all our variables.
Instructional Video11:12
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Variables to the Geometry Nodes

Higher Ed
In this lesson, we will set up the geometry node variable menus in the modelling tab to save time rather than going into the geometry nodes menu every time.
Instructional Video10:46
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our First Geometry Node

Higher Ed
This lesson will be your crash course to geometry nodes in Blender. This will speed up your workflow because you will be able to alter how a prop looks (that is, its geometry) using node-based functions.
Instructional Video12:29
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Off the Cage Model

Higher Ed
This lesson will see us finishing our hanging cage model. We will be making sure that its wooden support is structurally strong enough to hold the cage.
Instructional Video10:42
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Scrolls

Higher Ed
In this lesson, we will be going through a checklist of what needs to be done before we can call our scrolls finished and add them to our scene.