Curated Video
Type-Safe Interfaces with Modern C++ - std::variant – Visitation
Understand what "visitation" is and how it can be applied to variants.
Curated Video
The Science of Curiosity: Exploring the Instinct to Know
Unravel the psychological and biological underpinnings of curiosity in this engaging exploration. From innocent peeks into mysterious boxes to daring incursions into forbidden territories, discover how curiosity drives learning and...
Curated Video
Fundamentals of Secure Software - PKI (Public Key Infrastructure)
This video explains the PKI (Public Key Infrastructure) and how it is used.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Rack Modelling
In this lesson, we will finish modelling our rack. We will have one rolling pin at the top of the rack, meaning that only the legs or arms can be dislocated at one time.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Speeding Up Workflow with Geometry Nodes
In this lesson, we will be testing out both of our geometry nodes—chain and rope. We will be using them both in one model.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Stability to the Bed
In this lesson, we will be adding stability to our prison bed.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our Torch Models
This lesson will see us start work on our torch models. We will be creating two variations: one with a metal cage around the flaming embers and one without. Both torches will feature a wooden handle.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding to Our Geometry Node Chain
In this lesson, we will use the geometry node chain we created. This will give us time to test out all our variables.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Loop Tools Addon
In this lesson, you will be introduced to another hidden addon in Blender—the loop tools addon. It enables you to create circles in geometry, allowing you to bridge your geometry with two clicks. This is a workaround for Boolean.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Variables to the Geometry Nodes
In this lesson, we will set up the geometry node variable menus in the modelling tab to save time rather than going into the geometry nodes menu every time.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our First Geometry Node
This lesson will be your crash course to geometry nodes in Blender. This will speed up your workflow because you will be able to alter how a prop looks (that is, its geometry) using node-based functions.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the first Wall Banner
This lesson will be the onset of creating a set of banners. We will start work on creating the first one. These can be useful to use in a dungeon or castle to add character to it through different house or lineage colors and decals.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Off the Cage Model
This lesson will see us finishing our hanging cage model. We will be making sure that its wooden support is structurally strong enough to hold the cage.
Curated Video
Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Rope Geometry Node
This lesson will focus on creating more complex geometry nodes. We will start by creating a geometry node for rope.
Curated Video
Quick JavaScript Crash Course - Modern and Advanced JavaScript - Optional Chaining Operators
This video explains chaining operators. This clip is from the chapter "Operators, Loops, and Statements" of the series "Quick JavaScript Crash Course - Modern and Advanced JavaScript".This section explains operators, loops, and...
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Behavioral Design Patterns in C++ - Pros and Cons-Chain Of Responsibility
This video talks about the pros and cons of the CoR pattern. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of Responsibility pattern.
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Behavioral Design Patterns in C++ - Logging System - IV
In this video, we will refine our implementation and reduce some boilerplate code. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
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Behavioral Design Patterns in C++ - Logging System - II
In this video, we will try to reduce the coupling between WinApp and the logger classes. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Curated Video
Behavioral Design Patterns in C++ - Help System - II
In this video, we will use the CoR pattern to implement the help system of an application. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
Curated Video
Behavioral Design Patterns in C++ - Help System - I
In this video, we will use the example of a help system to understand the CoR pattern. It will also give you an overview of the example. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in...
Curated Video
Behavioral Design Patterns in C++ - Basic Implementation-Chain Of Responsibility
This video provides a basic implementation of the CoR pattern. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of Responsibility pattern.
Curated Video
Behavioral Design Patterns in C++ - Introduction-Chain Of Responsibility
This video provides an introduction to the CoR (Chain of Responsibility) pattern. This clip is from the chapter "Chain of Responsibility" of the series "Behavioral Design Patterns in C++".This section focuses on the Chain of...
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CISSP Crash Course - Understand and Comply with Investigations
This video explains evidence collection, forensics, and handling investigations. This clip is from the chapter "Security Operations" of the series "CISSP Crash Course".This section covers domain 7, which focuses on security operations.
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JavaScript Masterclass - Zero to Job-Ready with Hands-On Projects - Chaining Methods / 076
This video explains changing methods in arrays. This clip is from the chapter "Array Methods" of the series "JavaScript Masterclass - Zero to Job-Ready with Hands-On Projects".This section explains methods related to arrays.