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Shake It Up!
Students shake a bottle of water to a CD of "Twist and Shout". They shake the bottle high, low, right, left, two hands, one hand, under the leg, etc.
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State Tag
Students work on knowledge of state capitols by playing a tag game using a variety of locomotor movements.
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Daytona 500
Students use pedometers to help track distance goals while participating in a team scooter race modeled after the Daytona 500.
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Man-Defense in Basketball Part II
Pupils demonstrate man-defense concept in small group or regular sized game of basketball.
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Reindeer Tag
Students put their thumbs on their head and spread fingers out like antlers when tagged by "elf".
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Bear, Bee, and Bunny
Students enter the gym. Teacher hands out the 3 animals to 3 different students. They with the animals are the taggers. One at a time, each tagger calls out a different locomotor movement to travel in (preferably running is NOT a choice).
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Pilgrim Needs a Home
Second graders practice skipping and hopping and understanding self space. Music begins playing and students are directed on what movement skill to do. When music stops students need to find a "home" by hopping or skipping into their...
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Coral Reef Choreographic ProjectTo
Students enhance their understanding of how animals function in a habitat.Students are scattered individually and in small groups. About half of students make coral shapes in small groups. The other half of students move like animals in...
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Surfing Warm Up
Students, when the drums are playing, imitate a drummer. When the music changes (drums stop), students imitate a surfer, bending at the knees and moving up and down.
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Shape Toss
Students get a bounce ball and find a Polyspot. On the teacher's signal, students underhand throw to a target. They keep their own score: one point each time they hit a target.
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Toad Tag
Students who are chosen as taggers move throughout the area tagging others using a locomotor pattern of choice like walking, hopping, skipping, etc. When tagged, a spell has been cast upon them, turning them into a toad or frog.
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Phone Tag
Students play tag with a foam ball. When a student gets tagged by a phone ball, they must walk over to the teacher and recite their phone number.
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Locomotor Change Tag
Students are in scattered formation within the playing area. The identified chasers each have a foam ball. On the signal they chase using a locomotor movement. When tagged a students changes movement.
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High Ten Tag
Students are scattered within the playing area. Chasers have a foam ball. They chase the other students. When someone is tagged,they freeze with their hands over their head. They jump up and give a high five to unfreeze someone.
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Martian Hop
Students practice square dance calls in a non-traditional way using "Martian Hop" by The Ran-Dels.
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Overarm throw/striking for force
Students practice overarm throw/stricking pattern, particularly: opposition in the legs, increased trunk rotation, preparatory back swing, and uncoiling of trunk, humerous and forearm.
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Simply Move With Me
Pupils practice moving in a variety of ways to a specific beat while following a leader
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Scarf Tag
Students who are taggers, on the teacher's "GO" signal, try to tag students with scarves. If a student is tagged, the tagged student must give the tagger ONE scarf in order to resume play.
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Muscle Tag
Young scholars get a yarn ball and find a good self space in the playing area (best designated by cones-NOT the walls of a gym). On the teacher's signal students walk and try to tag anyone and everyone in the area.
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See Me, Be Me
Students play follow-the-leader to music. When the music stops, the teacher is in a frozen shape. Then on cue, students follow the teacher in an activity.
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Frizbee Pop
Students practice the "pop" action of popping a wet towel to throw a frisbee.
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Parachute-Turtle Game
Students gain an understanding of why a turtle goes inside its shell. The activity also allows students to practice responding to a command.Teacher says "the turtle is in the woods and sees a bear." students say "hide in the shell," t