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Curated OER
Math Tag
Students work on solving arithmetic problems with a game of tag. They must solve a problem to be unfrozen.
Curated OER
Go Fish
Help learners discover methods to estimate animal population. They will participate in a simulation of catching and tagging fish in order to estimate the fish population. They scoop and count goldfish crackers, record data, and use...
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Trivia Tag
Students, as chasers, on teachers signal, move throughout a space trying to tag others with their free hand. When a tag is made, both players stop; chaser reads question from card to student who was tagged. If answer is correct, person...
Alabama Learning Exchange
No More Money Trouble
Young consumers explore money identification and counting. In this cross-curricular money instructional activity, they participate in comprehension and writing activities prior to and after reading the book Money Trouble by Bill Cosby....
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CATCH, TAG and RELEASE
Students apply estimation strategies for problem-solving purposes. They become familiar with one aspect of a marine biologist's work.
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Place Value Tag
Students increase their cardiovascular endurance through movement. At the same time, they learn place value of numbers to the millionths place.
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Barter vs. Money
First graders listen to the book, Sheep in a Shop, that leads them to think about making financial decisions, trading, and the barter system. After the book is read aloud, a discussion ensues about some of the things that the sheep...
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Relay Races
Students, in groups, race to the board drawing the music symbol, tagging the next person while SAYING THE NAME OF THE SYMBOL THEY DREW! (everyone draws the same symbol)
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Odds and Evens
First graders play a game to practice identifying odd and even numbers. They are divided into two teams. If the number chosen out of a bag is odd, the odd team runs back to their goal line while being chased by the even team and vice versa.
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Fantasy Baseball
Check out this thematic unit, based on the game of baseball. Learners investigate numbers and number relations as they become familiar with some of the basic terminology associated with the game. They focus their attention on actual...
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Striking a Balance
Students participate in an activity that demonstrates the principles and dynamics of food chains. They discover that the sun's energy is captured by individual plants and transferred to animals.
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"Timed" Escape
Third graders play a version of multiplication tag. The teacher calls out both correct and incorrect multiplication problems. If correct, they try to run to the other side without being tagged by students in the middle.
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My Own Store
Students cut and paste items to go with price tags, then swap with another student and purchase each item to show an understanding of pennies and nickels by recording correct combinations of coins.
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Shopping
Students do a shopping simulation in order to have a chance to apply their math skills in a real life fashion. They decide how much money they have, what they want to buy, if they have enough money and how much change they should get back.
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Trading Game
Learners listen to story about money or coins, and play game to help them solidify their understanding of money. Students focus specifically on coin value and calculating amounts of money up to fifty cents or above, depending on level.
Curated OER
Quarters and Dollars
Second graders determine value of quarters and dollars, solve real-life problems involving money, and compare values of sets of coins and bills.
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Common Sense Cookie Shop
First graders shop for a bag of cookies using toy money. In teams, they choose which variety to buy and decides which bills and coins are necessary to buy the bag of cookies and a cashier makes change. They tally the cookies purchased...
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Go Fish!
Eighth graders use goldfish crackers to simulate a capture-recapture method of data collection. They fill in a chart and determine the averages. They find the estimated population of fish and the actual population of fish based on the...
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Time: How To Tell What Time It Is
Students practice telling time using analog and digital clocks. In this time telling lesson plan, students read the book The Grouchy Ladybug by Eric Carle, and practice telling the time on a model clock that is constantly changing....
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Shopping with Money
Students apply their knowledge of addition and subtraction of money into real life situations.
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Spiders! Scary or Nice?
Students participate in a variety of cross-curriculur activities in order to explore spiders.
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Using Geometric Shapes in Architecture
Third graders identify two and three dimensional shapes used in architectural designs by viewing images on the Internet. In this geometry lesson, 3rd graders create their own building designs and identify the geometric shapes that...
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Payment Parliament
Students investigate how the economy works by role playing in their class. In this money management lesson, students read parts from a script for use in a role playing lesson simulating the Federal Reserve and their payment...
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Go Fish:
Third graders imagine that they are asked to determine the number of fish in a nearby pond. To count the fish one by one, they could remove the fish from the pond and stack them to one side, or mark each fish so they would not count them...