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Animation: Studio Logo
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
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Animal Habitats: 1st Grade
Learning about animal habitats can be a lot of fun. This lesson focuses on how God created different habitats to suit different animal needs. Students will conduct library research in order to create a five page habitat slide show using...
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Fine Art to Animation With Keith Haring
Learners examine artwork and Flip Books by Keith Haring. They analyze elements of line and color through drawing and create their own morphes using a computer animation marker.
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Animate a Name
What's in a name? Pupils use the Scratch code blocks to animate letters in a name. They learn about events, sequencing, and loops in computer science by taking part in the project.
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Animal Fact or Fiction?
Read and discuss the article "Welcome to Cicadaville (Enter at Your Own Risk)" to gain a better understanding around the confusion regarding cicadas and locust swarms. In groups your young analysts research statements about animals to...
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Animal Kingdom Characteristics using Microsoft Access
Students create a computer database to discover relationships present in the Animal Kingdom. In this classification lesson, students enter data into a Microsoft Access database. They answer questions on a worksheet and create a visual...
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Students Get Animated: Make Existing Lessons Move and Motivate Students
Students study the chemical elements in a computer generated cartoon format. In this computer animation and chemistry lesson, students learn how to animate using computer programs. Students use animation to learn about the Periodic Table...
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Animal Colors and Shapes
Students investigate the natural characteristics of animals by completing a coloring activity. In this animal properties activity, students investigate the reasons different animals have specific colors, and how it is essential for...
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A New Candidate for Animal Farm
Students create an advertising campaign in which a candidate from Animal Farm will run for an upcoming election. In this follow-up activity to George Orwell's Animal Farm lesson, students explore propaganda, rhetoric, and satire as they...
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Animated Snowman
Young scholars produce a web page with an animated snowman using DHTML and JavaScript. The finished project must work correctly in Netscape 4.7 and Internet Explorer 5.0 on both Mac and PC.
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Animal Characteristics
Students create a graphic organizer to study animal characteristics. In this animal characteristics lesson plan, students use a program in Microsoft Word to create a brainstorm about different animal characteristics.
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Swim with the Fishes: Creating Animated Aquariums
Students using a Flash unit create a scene for the fish to swim about in. They create a fish using various software tools of their choice. Students then animate the fish across the screen. They develop a background scene, draw a fish...
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Measuring Animal Sizes (and Relative Sizes in our Animal Environment)
Students discover the actual size and weight of many insects and animals. For this biology lesson, students investigate animals and insects to determine their actual weight and size. In groups, students create an animal or insect of...
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Animal Hide and Seek
Students examine how animals use their colors to their advantage. They read the book, "Brown Bear, Brown Bear, What Do You See?," participate in a toothpick camouflaging demonstration, explore the Camouflage Field Book website,...
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Alice Computer Programming
Students explore multimedia components. In this science inquiry lesson plan, students read "Invitation to the Game" by Monica Hughes and they use the Alice Computer Programming System to better understand population dynamics.
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Digital Animal Presentations
First graders explore animals and digital presentations. They chose an animal and identify the physical traits of the animal. Students classify the animal using the physical traits. They create a presentation about their chosen animal.
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Getting Animated
Students create a simple animation illustrating a chemical element in the periodic table. In this chemistry lesson plan, students create a new way to describe elements by using them in an artistic form.
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Animal Alphabet: Kindergarten Zoo
Students explore the letter sounds and read the book, "A, My Name is Alice." They create a page for a class alphabet book or zoo animal display.
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Story Totems
Students write and illustrate a story to describe the habitat and life cycle of a selected animal. They write and publish their story, and create a picture of the animal on a wooden board.
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Digital Storytelling
Scholars of all ages can use the various tools of technology to construct and illustrate a story. Utilizing this resource, learners work with a partner to brainstorm and draft a story based on personal experience. They use computer...
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Creating My Personal Animal ABC Book
Students conduct Internet research on various animals. They write and create an Animal ABC book, including pictures of each animal, and each animal's phyla and class, to present to a young child.
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Creating Animal Prints
Students investigate the habits of animals by studying their prints. In this animal life instructional activity, students investigate the different types of tracks left from animals by researching the Internet. Students...
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Animal Masks
Students design and make animal masks. In this research and application lesson plan, students use a computer to research what a panther eats, select an animal mask they want to make and then use the materials provided to create...
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Clay Animation
Students are introduced to the history of clay animation. The use of construction, technology, and integration of curriculum make the lesson unique. The highlight of the project is the creation of a storyboard.
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