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Kenan Fellows
Assembly Required and the Design Process Too!
Do your part to make manufacturing more manageable. A capstone project challenges each group to identify and research a manufacturing process for a product. To complete the activity, they create a presentation for business and community...
Curated OER
Timely Technologies
Second graders explain how society influences the type of technology developed. In this science lesson, 2nd graders research about a topic they chose from the given list. They develop a creative presentation about it such as a play,...
Curated OER
Candy Land
In this activity middle schoolers pretend that they have been hired by a candy manufacturer to design a box for a new product they are beginning to market. The manufacturer has pre-determined the volume of the candy box. It is the...
Maker Media
Makerspace Playbook
Make the most of project-based learning with Makerspace. A playbook shows instructors and other interested parties how to set up a Makerspace and Maker community to foster STEM projects. It gives ideas for startup activities and for...
Curated OER
Old Made New
Students explore recycling. In this science lesson, students sort everyday objects based on their properties. Students view examples of items made from recycled paper. Students create recycled paper.
Curated OER
Ellis Wilson: A High School Art Lesson
Students study the principles of design and element of the art of Ellis Wilson. They examine how art can create social commentary.
Curated OER
Ellis Wilson: An Elementary School Art Lesson
Learners study the life of Ellis Wilson. They examine the use of simple shapes when drawing human figures. They examine how to incorporate pattern into a background setting.
Curated OER
Park Brochures
Sixth graders investigate natural environments by researching national parks. In this brochure making lesson, 6th graders explore a specific national park and research it's information by utilizing the web. Students create travel...
Curated OER
Product of the Future Activity
Students predict what computers, games, or products be like in 2030. They think about and design futuristic products.