Illustrative Mathematics
Counting Circles II
Fill those extra ten minutes of math time with this fun counting activity. Given a short sequence of numbers, young mathematicians stand in a circle and count one-by-one until the last number is reached, at which point the whole group...
Illustrative Mathematics
Start/Stop Counting II
Take stroll around the classroom while teaching young mathematicians to count fluently with this whole-group math activity. The teacher starts things off by walking around the room while counting up from the number one and continues...
Alabama Learning Exchange
Wheels All Around
Budding mathematicians explore the concept of skip counting. They practice skip counting as they use it to determine the number of wheels that come to school at 3 different times throughout the day. They also create a data graph to show...
Curated OER
Number Sequencing Packet
This dynamic 4-page packets challenges students to practice number sequencing. The sequences get progressively more difficult. Your class must count by ones, backwards, by twos, and by threes. Students can complete this packet as an...
Royal Baloo
Star Wars K-2nd Math Pack
Included in a Star Wars themed packet, young padawans enhance mathematical skills such as graphing, computing using basic operations, counting numbers and money, telling time, and measuring. Scholars play a game of sudoku, read number...
Curated OER
K-5 Mathematics Module: Number and Number Sense
Reinforce number sense with a collection of math lessons for kindergarteners through fifth graders. Young mathematicians take part in hands-on activities, learning games, and complete skills-based worksheets to enhance proficiency in...
Alabama Learning Exchange
Triple Addition Shuffle
Get those kids practicing basic math skills. They practice adding 3 numbers together by playing the game "Triple Addition Shuffle." Each pair of learners shuffles number cards together, places them face down, then flips them over to...
Curated OER
Five Second Dash
Students estimate how far they can run, jump, or hop in five seconds, then check their prediction. In this estimation lesson, student predict how far they can run, hop, or jump in five seconds and then try it.