Instructional Video2:07
Curated Video

The Science of Seeing - Part 2

K - Higher Ed
Part 2 of a 2-part series, students will continue to learn that light reflecting from objects and entering the eye allows objects to be seen. This animated sequel expands on the original experiment set out in Part 1. Students will make a...
Instructional Video11:00
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Starry Night Material Setup

Higher Ed
Discover how to create a starry night sky material for your scene in this video. Learn techniques to adjust star density, color, and brightness, allowing you to achieve the desired level of realism and ambiance in your night sky. This...
Instructional Video10:28
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Creating Water VFX Material

Higher Ed
Explore the process of creating an animated water material in Unreal Engine 5. This video will guide you through adding constant panning motion and ripple distortion to the water surface, enhancing its visual appeal and creating a more...
Instructional Video9:46
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Creating Animated Fire Particle

Higher Ed
Unlock the secrets of creating animated fire particles using SubUV texture techniques. This video will teach you how to set up fire animation with controllable color variations and incorporate it into your scenes, intensifying the visual...
Instructional Video9:36
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Material for Niagara Particle Smoke

Higher Ed
In this video, you will learn how to create materials for smoke particles using the Niagara system. Explore techniques for achieving realistic smoke effects that can be used in various scenarios, such as chimneys or environmental...
Instructional Video9:11
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Placing Volumetric Fog in Mountain Terrain

Higher Ed
Learn how to apply your volumetric fog material to your mountain terrain and make necessary adjustments for optimal visual results. This video will guide you through the process of placing and fine-tuning volumetric fog to achieve a...
Instructional Video9:20
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Texturing Terrain

Higher Ed
Master the art of texturing terrain by blending landscape textures with height-blended weight data. Learn how to create visually stunning terrains by combining texture layers and height map blending, resulting in a more realistic and...
Instructional Video9:25
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Vertex Painting Castle Ruins

Higher Ed
Apply the techniques learned in previous lessons to paint moss and other details onto a small castle ruin environment. This video will reinforce the principles of vertex painting and height blend controls, allowing you to enhance the...
Instructional Video7:39
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Moss Height Blend Controls

Higher Ed
Discover how to create a height blend control for your vertex paint materials. This control will enable you to paint moss onto castle walls with precision, achieving a realistic and immersive environment. This clip is from the chapter...
Instructional Video10:39
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - Vertex Color Material Setup

Higher Ed
Learn how to create a vertex color material that allows you to paint additional details, such as moss or dirt, directly onto your 3D assets. This video will guide you through setting up the material graph, assigning vertex color data,...
Instructional Video10:20
Curated Video

Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp - PBR Material Setup

Higher Ed
Learn the fundamentals of creating a basic PBR material shader in Unreal Engine 5. With this knowledge, you will be able to construct realistic-looking surfaces that accurately simulate light interaction, elevating the visual quality of...
Instructional Video18:04
Curated Video

Mastering the Art of Isometric Room Design in Blender 3 - Materials and Maps Basics

Higher Ed
Learn about materials and maps in Blender and how to create and edit them. This clip is from the chapter "Texturing Basics" of the series "Mastering the Art of Isometric Room Design in Blender 3".In this section, we will delve into the...
Instructional Video6:16
Curated Video

Building Basics - What Do I Build My House With?

Pre-K - 3rd
Dive deep into the tactile world of textures.
Instructional Video8:43
Professor Dave Explains

The Terrestrial Environment

12th - Higher Ed
We just learned about the aquatic environment, so now let's head onto dry land! How did life initially get onto land? What can we learn about soil? What are the carbon, nitrogen, and phosphorus cycles? Let's check it all out!
Instructional Video13:29
Curated Video

Blender Beginner’s Bootcamp - Lesson 10 - Material and Texturing Essentials

Higher Ed
In this lesson, we will dive deeper into the essentials of materials and textures in Blender and important topics such as creating and editing materials, using texture nodes, applying procedural textures, and achieving realistic material...
Instructional Video9:51
Curated Video

Blender Beginner’s Bootcamp - Lesson 56 - Rock Mesh Generation with Modifier Nodes

Higher Ed
In this lesson, you will learn to use modifier nodes in Blender to generate rock meshes and create a procedural rock generator using a combination of modifiers, such as Displace, Subdivision Surface, and Remesh. You will learn to...
Instructional Video4:23
Curated Video

What Do I See

3rd - Higher Ed
Miss Palomine introduces the topic of the five senses when someone comes in and gives her a brownie. She then recites the poem, “What Do I See?” and continues the discussion about how valuable the sense of sight is. She challenges the...
Instructional Video5:12
Curated Video

Categories of Categories

3rd - 8th
Miss Palomine explains that there are many ways to categorize things. She begins by categorizing a variety of buttons. She then categorizes natural things such as leaves and rocks.
Instructional Video10:09
Curated Video

Traditional Ice Cream Flavors Americans Have Never Heard Of

12th - Higher Ed
When it comes to food, what is a staple in one country may be considered bizarre in another. One country’s classic is another country’s exotic novelty treat. One’s hot trend is another’s time-honored tradition. For example, American...
Instructional Video6:18
The Guardian

Neuro-cuisine: exploring the science of flavour

Pre-K - Higher Ed
Tamal Ray, anaesthetist and baker, Professor Charles Spence, experimental psychologist at the University of Oxford and chef Jozef Youssef embark on a journey to decode the science of flavour. Professor Spence and Jozef challenge Tamal to...
Instructional Video6:04
The Guardian

Antony Gormley: 'London is bought, developed and abandoned'

Pre-K - Higher Ed
The Turner prize-winning sculptor Antony Gormley is known for placing casts of his own naked body around cities. Now in our special Guardian Cities / Tate series, he takes us on an intimate tour inside ‘his’ London, gives us an exclusive...
Instructional Video3:34
Curated Video

Ask Jessi 7!

Pre-K - Higher Ed
More questions asked, more answers given! Aren't the birds scared when you wave your hands around? Can I just feed a hedgehog x instead of y? How do I get a bird to eat their veggies? What's BFA?
Instructional Video4:42
Curated Video

Candy Classification

3rd - Higher Ed
The video “Candy Classification” discusses how to describe, compare, and classify candy based on observations of its physical properties.
Instructional Video10:57
Music Matters

Using Suspensions to Harmonize a Descending Bass - Music Composition

9th - 12th
Here's an idea for writing a sequence based on using a chain of suspensions above a descending scale in the bass line. Descending scales in the bass can be awkward to harmonise satisfactorily without generating parallels. This pattern...