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Blender to Unreal Engine - Become a Dungeon Prop Artist - Naming Material Instances
We are going to start this lesson by rebuilding the materials for our assets and getting our newly created material instances to have identical naming.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Torch Models
In this lesson, we will be finishing the torch models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Material Instances
This lesson will walk us through the rest of the material instances and their naming. You will learn how to set them as an identical replacement for the original materials.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up UE5 Material Instance Controls
Starting from this lesson, we will be introduced to the setup of our foliage material. We will begin our process by creating a master material with adjustable parameters to be used on all our foliage. This clip is from the chapter...
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Blender to Unreal Engine - 3D Plants and Vegetation - Importing Assets Creating Materials
In this lesson, you will learn how to take a whole foliage pack previously created and set up within Blender and import it into our UE5 game engine. You will learn how to make use of our import settings to unpack FBX format and how to...
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Blender to Unreal Engine - 3D Plants and Vegetation - Texture Painting Water Lily Pads
In this lesson, we will begin to paint color detail for our water lily pads. We will make use of the custom brush to add more color depth within the mesh and bring out its shape. This clip is from the chapter "Lily Pad 3D Modelling and...
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Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Reed
This lesson will use everything we have worked on so far to texture-paint our red foliage. This clip is from the chapter "Water Foliage Reed Texturing" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In this section,...
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Blender to Unreal Engine - 3D Plants and Vegetation - Lowering Texture Resolution for Optimized 3D Foliage
This lesson will introduce us to working with a lowered resolution for the mesh to optimize the foliage pack. You will learn the importance of making use of different texture sizes when only some parts of a mesh need additional texture...
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Blender to Unreal Engine - 3D Plants and Vegetation - Overlaying Color Texture to Get Greater Flower Petal Depth
This lesson will focus on creating texture details for the purple flowers. We will make use of the already introduced masking and overlay techniques to paint in detail for the albedo texture. This clip is from the chapter "Purple Flower...
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Blender to Unreal Engine - 3D Plants and Vegetation - Adding Texture Detail to Our 3D Wild Grass
In this lesson, you will learn how to add additional color detail by painting it onto our texture map after the modelling process is finished. This clip is from the chapter "3D Painting Texture Detail for Wild Grass" of the series...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Mesh for 3D Wild Grass
In this lesson, we will be introduced to a foliage variant for our grass planes. We will work on creating more intricate mesh shapes and parts and combine them to create a small 3D plant as part of a grass field. This clip is from the...
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Blender to Unreal Engine - 3D Plants and Vegetation - Turning Digital Grass into Organic Shapes
In this lesson, we will find out how to use the proportional editing tool to manipulate our vegetation mesh to give it a more organic shape. This clip is from the chapter "Creating Grass Cluster Variance" of the series "Blender to Unreal...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating Roughness Texture for PBR Material
In this lesson, we will be setting up our material parameters for roughness texture values. You will learn how to get micro detail within our 3D plane by making use of the PBR material shader and painting in glossiness textures onto our...
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Blender to Unreal Engine - 3D Plants and Vegetation - Painting 3D Stylized Texture on 3D Asset Edge
This lesson will focus on adding more detail to our 3D shrub foliage and giving it more depth using base color painting techniques on our texture. This clip is from the chapter "Shrub Foliage Texturing" of the series "Blender to Unreal...
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Blender to Unreal Engine - 3D Plants and Vegetation - Texture Painting 3D Foliage
Starting from this lesson, we will be introduced to the texture painting toolkit in Blender. We will go through the basics of adding color to our foliage mesh. This clip is from the chapter "Shrub Foliage Texturing" of the series...
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Art Project For Kids: How To Design A Diorama
Ready to use your imagination to bring a whole new world to life? 🌍 Then check out this art project! In this video, Amy shows you how to design Diorama Art. Dioramas are a great way to bring landscapes, stories, and events to life - all...
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The Ultimate Guide to Blender 3D Rigging and Animation - Lesson 17 -Working with Graph Shaders for Our Stylized Fire
In this video, we will delve into working with graph shaders to create stylized fire effects in Blender, utilizing graph shaders to manipulate and control the appearance of fire and achieve unique and eye-catching visual results. You...
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he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 15 - Materials and Nodes Introduction
In this video, will be introduced to materials and nodes in Blender and learn to animate them, explaining the role of nodes and how they can be used to create complex and dynamic materials. You will learn to manipulate material...
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Lesson 17 -Working with Graph Shaders for Our Stylized Fire
In this video, we will delve into working with graph shaders to create stylized fire effects in Blender, utilizing graph shaders to manipulate and control the appearance of fire and achieve unique and eye-catching visual results. You...
Packt
Lesson 15 - Materials and Nodes Introduction
In this video, will be introduced to materials and nodes in Blender and learn to animate them, explaining the role of nodes and how they can be used to create complex and dynamic materials. You will learn to manipulate material...