Instructional Video12:10
Curated Video

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Creating Clock Tower

Higher Ed
In this video, you will learn how to create a clock tower for your castle environment. You will explore different techniques for creating a clock tower that looks natural and cohesive with the rest of your castle environment....
Instructional Video14:04
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing Texture Maps with Node Wrangler

Higher Ed
In this lesson, you will find out how to import texture maps with Node Wrangler in Blender. This is perhaps the most useful built-in addon that's available for Blender. This addon makes creating materials a real joy.
Instructional Video7:14
Curated Video

The Sweet Science: How Candy is Made

6th - Higher Ed
Dive into the delectable world of candy making, where each piece is crafted with a blend of science and art. Discover how simple ingredients like sugar, gelatin, and citric acid are transformed into the chewy, fizzy treats we adore....
Instructional Video12:48
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up PBR Decal Blood

Higher Ed
The lesson will show us how to set up a deferred decal of blood to be applied to the scene. We will go over the process of setting up PBR textures for our VFX and how we can project them on our scene.
Instructional Video11:44
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Opacity Textures and Fixing Nanite Problems

Higher Ed
This lesson will teach us how to set up basic opacity masked materials and how to fix the initial problems it causes when applying them to our Nanite meshes.
Instructional Video14:11
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Adjusting Base Color Values

Higher Ed
The lesson will teach us how to set up additional parameters for our base color texture within the material. You will learn how to create a color variation for the instances and how to make use of it to get more control over our asset...
Instructional Video10:53
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast

Higher Ed
During this lesson, we will be setting up additional material parameters for our assets. This time, we will set up contrast values for our roughness textures to make sure we get the ability to sharpen our reflections on the asset surfaces.
Instructional Video13:10
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter

Higher Ed
The lesson will teach us how to set up a material with normal intensity parameters. You will learn how to make use of the linear interpolate node and set an easily adjustable value for the normal texture strength.
Instructional Video10:44
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Correcting Texture Map Brightness values

Higher Ed
This lesson will show you how to adjust your texture map for the PBR roughness values to get a rougher surface from the asset.
Instructional Video10:15
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Assigning Wax and Flag Material Instances

Higher Ed
The lesson will show us how to link material textures to our newly created material instances. We will make sure that they are set up nicely within our Unreal Engine 5 project.
Instructional Video13:53
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Naming Material Instances

Higher Ed
We are going to start this lesson by rebuilding the materials for our assets and getting our newly created material instances to have identical naming.
Instructional Video10:32
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Torch Models

Higher Ed
In this lesson, we will be finishing the torch models.
Instructional Video10:21
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation

Higher Ed
During this lesson, you will learn how to create an animated fire for your torches using the Niagara Particle System. The lesson will teach us how to set up particle emitters with a texture fire animation sheet.
Instructional Video8:30
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources

Higher Ed
This lesson will walk you through setting up PBR materials with emission textures. You will learn how to set up a material for our torches and make their parts glow in the dark.
Instructional Video8:22
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Scroll Roughness Using Buffer Visualizer

Higher Ed
In this lesson, we are going to make use of a viewport buffer visualizer to help us adjust roughness texture maps. You will learn how to make use of a new technique to help us with tweaking material values.
Instructional Video8:30
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Material Instances

Higher Ed
This lesson will walk us through the rest of the material instances and their naming. You will learn how to set them as an identical replacement for the original materials.
Instructional Video9:29
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures

Higher Ed
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
Instructional Video14:20
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up UE5 Material Instance Controls

Higher Ed
Starting from this lesson, we will be introduced to the setup of our foliage material. We will begin our process by creating a master material with adjustable parameters to be used on all our foliage. This clip is from the chapter...
Instructional Video11:36
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Importing Assets Creating Materials

Higher Ed
In this lesson, you will learn how to take a whole foliage pack previously created and set up within Blender and import it into our UE5 game engine. You will learn how to make use of our import settings to unpack FBX format and how to...
Instructional Video8:41
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Texture Painting Water Lily Pads

Higher Ed
In this lesson, we will begin to paint color detail for our water lily pads. We will make use of the custom brush to add more color depth within the mesh and bring out its shape. This clip is from the chapter "Lily Pad 3D Modelling and...
Instructional Video13:52
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Texturing Reed

Higher Ed
This lesson will use everything we have worked on so far to texture-paint our red foliage. This clip is from the chapter "Water Foliage Reed Texturing" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In this section,...
Instructional Video12:39
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Lowering Texture Resolution for Optimized 3D Foliage

Higher Ed
This lesson will introduce us to working with a lowered resolution for the mesh to optimize the foliage pack. You will learn the importance of making use of different texture sizes when only some parts of a mesh need additional texture...
Instructional Video12:55
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Overlaying Color Texture to Get Greater Flower Petal Depth

Higher Ed
This lesson will focus on creating texture details for the purple flowers. We will make use of the already introduced masking and overlay techniques to paint in detail for the albedo texture. This clip is from the chapter "Purple Flower...
Instructional Video11:35
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Adding Texture Detail to Our 3D Wild Grass

Higher Ed
In this lesson, you will learn how to add additional color detail by painting it onto our texture map after the modelling process is finished. This clip is from the chapter "3D Painting Texture Detail for Wild Grass" of the series...