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The Olympic Games
Students research the history of the Olympics and the various countries that have hosted the games. They obtain information about some of the sports featured in the Olympics. Students then create a brochure using Microsoft Publisher.
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6.1 Computing Components
Students define computer terms such as hardware, software, input and output devices, central processing unit, etc. in their own words, and relate terms to computer system they are using.
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Introduction to Computers and Computer Vocabulary
Students explore computer work stations and computer commands. They complete a computer skills assessment inventory, identify parts of computers using vocabulary and commands, and write the names of parts of the computers. They place the...
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Teaching in the Swithched On Classroom
Students engage in activities to help them develop computer skills and other various problem solving methods. They also work collaboratively, and apply technology in an ethical way.
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Computer Hardware Webquest
Students complete a webquest on computer hardware. Using the Internet, they research the various components that go into building a computer and how it operates. They present their material to the class and participate in a game show...
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Getting Started with Java
Students explore a programming curriculum based in the Java language. They start with the basic information needed to code and run their first program. Students analyze the planning, debugging and testing points of the unit. They write a...
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Virtual Reality Construction Project
Students utilize the technology of virtual reality in order to perform a construction project. The construction has to do with the making of a reality scene using special Apple Virtual Reality software.
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Weaving Technology into Thematic Units
Eighth graders are taught to give an understanding of an author's time period and life.
Teachers support the writing process and research techniques with technology and research books. Alternative assessment is used for evaluation.
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Y2-OK
Students explore the technological problems faced in various critical sectors of society such as personal finance, safety, transportation, energy, and health care as they relate to the Year 2000 computer problem. they read and discuss...
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Halloween Tales
Students work in groups to brainstorm and generate a list of Halloween characters, descriptive terms, and action words. Individuals choose a pre-determined writing prompt to enter into a Word document and complete the story using the...
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Drop Cap
Pupils develop word processing skills using Microsoft Word. This program is specifically a tool that is used in Language Arts classes. The use of a drop-cap is the skill being developed in this lesson.
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Creating TAKS Handout with WebCCAT
Students will use the lesson will integrate WebCCAT a TAKS prep software. The software will be extensions for helping the middle school teachers prepare their students for the upcoming TAKS test.
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Night and Day
Students will learn that the time of day and weather in an outdoor setting will affect one's perception of color by creating two impressionistic paintings showing two different times of day using the Blending Mode feature in Photoshop.
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Photoshop Curriculum
Students will learn the basics of their desktop; from turning on their machine to opening Photoshop and beginning a new program. The lesson is technology based and the user should have the necessary software.
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From Lake to Tap
Students use the Internet to study how water is treated to make it safe to drink. They use a tutorial on the U.S. Environmental Protection Agency's website to gain this information. They complete a worksheet for the assessment portion...
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Computer Accuracy
Young scholars work together on computers to practice measuring for navigation. They discover that errors in their calculations can lead them in the wrong direction. They examine the need of computers by engineers.
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Introduction to Computers and Computer Vocabulary
Students identify and spell the parts of a computer work station. They use commands to indicate an action. They complete a web project assignment to complete the lesson.
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Installing a Hard Drive
Young scholars practice installing a hard drive in a computer. They are to determine which pieces are missing and follow instructions for installing the drive. They make sure the new drive works with the computer.
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Computer Skills for the Classroom and Beyond
Young scholars discover the concept of telecomputing. They identify the ways it promotes a global community. They exchange e-mails with students in other countries. They also examine the difference between public and private information.
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USING THE SOFTWARE PROGRAM "HYPER-STUDIO"
Students demonstrate the steps to follow in using the software to create a presentation. They use context of cultural history of the four periods of Native American lifestyles in Illinois and create a presentation.
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Processing the Future: Innovations in Computer Technology
Young scholars visit a website that takes them inside of a computer to see how it works. They investigate the people who contributed to computer technology.
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Computer Vocabulary Game
Students participate in a communication activity that combines general speaking with the acquisition of computer terminology. In small groups they play a computer vocabulary game by filling in the blanks and providing vocabulary words.
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Multimedia Morning Mania
Students interact with a morning meeting slideshow. They read, write and watch information that is projected onto a whiteboard.