Instructional Video9:19
Curated Video

CompTIA A+ Certification Core 2 (220-1102) - Mobile Devices and E-Mail

Higher Ed
Corporate or ISP e-mail setup requires various configuration options, such as POP or IMAP for incoming mail and SMTP for outgoing mail. S/MIME was a way to encrypt e-mail attachments. Standard Google or Apple accounts are set up with a...
Instructional Video6:07
Curated Video

CompTIA A+ Certification Core 2 (220-1102) - Proxy Servers

Higher Ed
In this video, the author describes how proxy servers work to block certain websites and filter outgoing or incoming content. The video shows how to set up a browser to connect to a proxy server.
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This clip is from the chapter...
Instructional Video10:26
Curated Video

CompTIA A+ Certification Core 2 (220-1102) - Wireless Encryption

Higher Ed
Everything on an unencrypted (open) wireless network is easily intercepted by anyone with the right capture tools. Over the years, 80 2.11 has developed three different encryption standards, each with its own idiosyncrasies, strengths,...
Instructional Video4:32
Curated Video

CompTIA A+ Certification Core 2 (220-1102) - Network IDs and Subnet Masks

Higher Ed
IP addressing was designed from the ground up for flexibility in supporting LANs and WANs of any size. The first step towards understanding this flexibility is to understand Network IDs and how they interact with a subnet mask to get...
Instructional Video7:34
Curated Video

CompTIA A+ Certification Core 2 (220-1102) - Mobile Device Security

Higher Ed
Mobile device security starts with a lock screen but goes beyond multifactor authentication (MFA) and remote find, lock, and wipe. Corporate environments use mobile device management (MDM) services for even more control over mobile...
Instructional Video2:11
Curated Video

ASP.NET 6.0 - Build Hands-On Web Projects - Edit the appsettings.json File to Include the Connection String

Higher Ed
The appsettings.json file is modified to include a connection string to the database for communication.
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This clip is from the chapter "Coding Project Part 1: Build a Web API" of the series "ASP.NET 6.0 - Build Hands-On Web...
Instructional Video16:57
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Light Flicker Code

Higher Ed
In this lesson, we are going to make use of blueprint coding to set ourselves up with a flickering fire. We will make use of randomized values to ensure that our light source looks as organic as possible.
Instructional Video10:35
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Asset Collections

Higher Ed
This lesson will show you how to use your blueprints to sort and group assets. We will be adding them manually, using collections. This will help you group them to integrate them into your 'Blender 3 to Unreal Engine 5 Dungeon Modular...
Instructional Video12:29
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Interactable props

Higher Ed
This lesson will walk us through the process of setting up assets with physics enabled. You will learn how to create props that will be affected by other collisions (for example, a player's character collision).
Instructional Video8:46
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Mesh as Collision

Higher Ed
The lesson will show an alternative method for creating mesh collisions. You will learn how to make use of the asset's mesh and set it up to be used as a collision for Unreal Engine 5.
Instructional Video11:02
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions

Higher Ed
In this lesson, you will see how to set up collisions for your props to block out your playable character. This will be helpful when you add a character to the game environment you've chosen to place your assets in, making it playable...
Instructional Video10:17
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Transparency Mat with PBR Detail

Higher Ed
The lesson will teach us how to set a partially transparent mask for the material with full PBR values. We will create a new material variation, which will allow us to make use of the sigils for assets.
Instructional Video12:48
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up PBR Decal Blood

Higher Ed
The lesson will show us how to set up a deferred decal of blood to be applied to the scene. We will go over the process of setting up PBR textures for our VFX and how we can project them on our scene.
Instructional Video12:33
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Refractive Material with PBR Transparency

Higher Ed
The lesson will teach us how to make use of transparency to give volume to our gems. You will learn how to set a PBR transparent material with refractive values to highlight the shape of an asset.
Instructional Video10:53
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Roughness Contrast

Higher Ed
During this lesson, we will be setting up additional material parameters for our assets. This time, we will set up contrast values for our roughness textures to make sure we get the ability to sharpen our reflections on the asset surfaces.
Instructional Video10:15
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Assigning Wax and Flag Material Instances

Higher Ed
The lesson will show us how to link material textures to our newly created material instances. We will make sure that they are set up nicely within our Unreal Engine 5 project.
Instructional Video8:48
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Fixing Material Reference

Higher Ed
The lesson will show us how to make use of the asset reference to check the assigned materials on our object.
Instructional Video9:29
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Importing and Setting Up Textures

Higher Ed
The lesson will teach us how to set up texture maps and import them properly from our resources pack. We will take normal map textures and make sure we are only using DirectX setup for our PBR material workflow.
Instructional Video7:02
Curated Video

Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Smaller Props for Collisions

Higher Ed
The lesson will teach us how to properly set up collisions for the smaller props to make sure that they interact with level collisions properly when we simulate physics for them.
Instructional Video5:09
Curated Video

Behavioral Design Patterns in C++ - Basic Example-1

Higher Ed
In this video, we will go through one of the basic examples of strategy pattern.
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This clip is from the chapter "Strategy" of the series "Behavioral Design Patterns in C++".In this section, you will learn about the strategy...
Instructional Video7:48
Curated Video

Learn Azure Serverless Functions in a Weekend - Binding Expression and Function Monitoring

Higher Ed
This video explains binding expression and function monitoring in detail.
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This clip is from the chapter "Azure Functions Integrations – Enhancing the Function Code" of the series "Learn Azure Serverless Functions in a...
Instructional Video11:20
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Render Unreal Engine 5 Video

Higher Ed
This lesson will be a complete guide to setting up the camera and rendering out a video project for our 3D foliage environment.
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This clip is from the chapter "Unreal Engine 5 Rendering" of the series "Blender to Unreal Engine...
Instructional Video13:48
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Adjusting Textures and Exporting UE5 Assets

Higher Ed
Starting from this lesson, we will be introduced to the Unreal Engine 5 setup. We will begin by making sure we have optimized all assets and they are ready to be used for UE5 by repositioning them.
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This clip is from the...
Instructional Video10:48
Curated Video

Blender to Unreal Engine - 3D Plants and Vegetation - Creating Smaller Water Plants

Higher Ed
This lesson will introduce us to underwater plants to get more depth out of our natural-looking digital water volumes. We will start creating vegetation that has horizontal and vertical placement depth too.
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This clip is from...