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Blender to Unreal Engine - Become a Dungeon Prop Artist - Realizing Instances and Decimation
In this lesson, we will be using realizing instances to turn geometry nodes into mesh. This will result in a very high polygon count, meaning that we will need to use the decimation modifier in Blender to reduce the polygon count.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing Our Weapons
In this lesson, we will be texturing our weapons.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Details to the Helm Prop
This lesson will focus on adding details to the helm prop. We will be merging some of the topology to give us clean, sharp edges.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Weapons Rack
This lesson will focus on modelling the weapons rack to house the swords we created. It will be made of wood and will have four slots.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - A Sword Has to Have a Guard
This lesson will see us adding a sword pommel and grip to our sword blades.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our Candle Props
This lesson will commence the work on the candle props that have been included in our course. You will learn how to create five different variations of candles.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Stability to the Bed
In this lesson, we will be adding stability to our prison bed.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Prison Bed
This lesson will focus on modelling the prison bed for our scene. Unlike our own beds, this prison bed will not be cozy. We will include some straw on top to soften the wooden surface, and a pillow will be included in case you want to...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing the X Stocks Prop
In this lesson, we will be texturing our X stocks prop. Like our other stocks, this will include a blood decal to simulate blood stains as, after all, no one comes away unharmed after being on these X stocks.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding to Our Geometry Node Chain
In this lesson, we will use the geometry node chain we created. This will give us time to test out all our variables.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with the Loop Tools Addon
In this lesson, you will be introduced to another hidden addon in Blender—the loop tools addon. It enables you to create circles in geometry, allowing you to bridge your geometry with two clicks. This is a workaround for Boolean.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the X Stocks
I have been watching and rewatching Game of Thrones (GoT) for many years. One of the most memorable characters in the series uses the X stocks for torture and I thought this would be a nice addition to our scene. This lesson will...
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting Our First Geometry Node
This lesson will be your crash course to geometry nodes in Blender. This will speed up your workflow because you will be able to alter how a prop looks (that is, its geometry) using node-based functions.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Blood Decals
In this lesson, we will be adding blood details to our stock model using decals in Blender. This will add to the realism of our scene as people bound in stocks are likely to be wounded in some way.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Banner Models
In this lesson, we will be finishing the banner models.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the first Wall Banner
This lesson will be the onset of creating a set of banners. We will start work on creating the first one. These can be useful to use in a dungeon or castle to add character to it through different house or lineage colors and decals.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Bookcases
This lesson will see us start work on creating a set of bookcases.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Adding Textures to Our Cage
In this lesson, we will be adding textures to our hanging cage model.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing Off the Cage Model
This lesson will see us finishing our hanging cage model. We will be making sure that its wooden support is structurally strong enough to hold the cage.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating the Torn Scroll Edge Effect
In this lesson, you will be creating a scroll with a torn paper effect in Blender.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Using the Add Curves Blender Addon
In this lesson, we will be using the in-built Blender addon—add curves. This will enable us to use spirals, which is the easiest way to create scrolls from scratch.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Populating the Treasure Chest
In this lesson, we will be populating the treasure chest with treasure!
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Displacement
In this lesson, you will learn about displacement. This will give us the lumpy look of treasure. When we combine this with decimate, we will end up with a low poly mesh that is highly effective.
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Blender to Unreal Engine - Become a Dungeon Prop Artist - Final Blender Lesson and Finalizing Our Project
You have made it to the last lesson of the Blender part of our course. This lesson will focus on finalizing our project and making sure we are ready for game engine integration.