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Learn Java from Scratch - A Beginner's Guide - Step 07 - Bringing in Spring Framework to Make Java App Loosely Coupled
In this video, you will learn how to use the Spring framework to make our Java application loosely coupled. You will learn about the different Spring components that can help us achieve loose coupling and how to use them in our application.
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Learn Java from Scratch - A Beginner's Guide - Step 05 - Understanding Loose Coupling and Tight Coupling
In this video, you will learn about the concepts of loose coupling and tight coupling in software development. We will also gain an understanding of how these concepts apply to the Spring framework and how they can help us develop...
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Learn Java from Scratch - A Beginner's Guide - Step 03 - Creating a New Spring Framework Project with Maven and Java
In this video, you will learn how to create a new Spring framework project using Maven and Java. You will also learn about the different dependencies and configurations required to get started with Spring.
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Learn Java from Scratch - A Beginner's Guide - Step 02 - Getting Started with Java Spring Framework
In this video, we will get started with the Java Spring framework by understanding the learning goal and approach of what we are going to cover in this section.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Module 4 Summary
Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Module 4 Summary
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: ATM Simulation Part 4 - Transactions Report
We will continue further in the ATM project and implement the transaction portion of the ATM program.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: ATM Simulation Part 3 - Single Inheritance
This video focuses on rectifying the code using the break statement that will handle the unwanted comments appearing in the ATM system,
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: ATM Simulation Part 1 - Interface Example
This video demonstrates how to simulate a real-world ATM program using a UML example.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: Payroll System Simulation - Part 2
We will continue with the second part of the payroll system and look at how to create changes or updates to the classes used.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Abstract Class
This lesson will teach us how to create a class to represent concepts rather than objects.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: ATM Simulation Part 5 - GitHub Integration
We will check and execute our ATM simulation program and learn to upload the program on GitHub.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: ATM Simulation Part 2 - UI Menu
In the last video, we created a base account class and implemented the transactions interface. Here, we will learn to create user prompts to input data into the system.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: Payroll System Simulation - Part 5
In the final lesson on the payroll system, we will focus on grouping our employees' class based on the department they work in and make changes to our classes to display the results.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: Payroll System Simulation - Part 4
In this video, we will be introduced to GitHub, where we will store our code for the payroll management system.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: Payroll System Simulation - Part 3
In part 3 of the payroll system, we will look at using the paystub method for our employee classes created in the system.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Project: Payroll System Simulation - Part 1
This lesson will teach us to create a simple payroll management system. In this lesson, we will look at the program's basic structure.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Module Objectives - Designing real-world solutions based on UML diagrams
In this video, we will briefly look at an outline of the objectives of this module to include UML cases and create sample programs to understand the concepts further.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Module 3 Summary
This video briefly outlines the concepts learned in the module in a quick refresher.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Program: Custom Message Based on Weekday
We will use all the concepts learned in this module and write a program that creates a custom message based on the day of the week.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - File Handling
In this video, we will be looking at file and exception handling. We will wrap our file statements inside the try and catch blocks.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Exception Handling
Here, we will look at exceptions or conditions that may arise during the execution of a Java program and understand the error or exception handling codes.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Collections
Let's understand about Java collections framework designed to support numerous collections hierarchically.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Const, Enum, Static, Final
In this lecture, we will learn about constants and static variables and how to create variables using the final and static methods.
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Fundamentals Of Object-Oriented Programming: Java and IntelliJ - Interfaces
This video elaborates on interfaces, how an interface determines the software's features, and how they can be implemented.