Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Flower Composition
This lesson will use everything we have worked on so far on foliage mode to set up flower density for the scene. We will paint our terrain with flowers to enhance the environment's visuals. This clip is from the chapter "Using Foliage...
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Blender to Unreal Engine - 3D Plants and Vegetation - UE5 Painting in Terrain Grass
In this lesson, you will learn how to make use of the density functionality in the foliage toolkit to get better painting results out of our grass. This clip is from the chapter "Using Foliage Mode in Unreal Engine 5" of the series...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Foliage Mode in UE5
In this lesson, we will begin to set up foliage mode within Unreal Engine 5. We will cover how to set basic static mesh as a foliage asset and how to control its settings to get better results from painting our vegetation. This clip is...
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Blender to Unreal Engine - 3D Plants and Vegetation - Reassigning UE5 Materials
In this lesson, you will learn how to fix issues with imported materials. We will change the default materials to use our own custom setup material instances. This clip is from the chapter "Creating PBR Material in Unreal Engine 5" of...
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Blender to Unreal Engine - 3D Plants and Vegetation - Animating Our 3D Foliage
In this lesson, we will begin to bring our foliage to life. We will add a wind system with a turbulence force to get motion in our scene. This clip is from the chapter "Animating and Rendering In Blender Software" of the series "Blender...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Terrain Scene with Grass Particles
In this lesson, we will see our 3D foliage pack and flower plants come to life as we finish up our Blender foliage creation and start setting it up within a custom terrain provided by the course. We will make use of weight painting to...
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Blender to Unreal Engine - 3D Plants and Vegetation - 3D Foliage Particle Setup
In this lesson, we will find out how to set up a particle system for the other variances in our foliage collections. We will make use of particles to place each collection created onto a preview plane to ensure that the density of our...
Curated Video
Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Grass Foliage Particles
In this lesson, we will set up our particle system to be used for placing foliage within a terrain. We will make use of our created 3D foliage and start adjusting parameters for placing density in each of our collections individually....
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Blender to Unreal Engine - 3D Plants and Vegetation - Organizing the Project
In this lesson, you will learn how to fix issues with the overall sorting of a foliage pack in Blender. We will take our time to rename and pack our plants in different collections to have better control over what we have created. This...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Reed Foliage for Water Planes
In this lesson, you will learn how to fix the mesh base of the water foliage. We will use Blender's bisect tool functionality to create a better foundation for our 3D plants. This clip is from the chapter "Creating Reed 3D Plant...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Reed Grass 3D Variations
This lesson will focus on creating multiple reed assets for the water. This clip is from the chapter "Creating Reed 3D Plant Variations in Blender" of the series "Blender to Unreal Engine - 3D Plants and Vegetation".In this section, we...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Mesh for Water 3D Foliage
In this lesson, we will be introduced to the modelling process for water-based foliage. We will start creating reeds and grass to place them on top of the water planes. This clip is from the chapter "Blender Water 3D Foliage" of the...
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Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up 3D White Flower Variations
This lesson will focus on creating a white flower with the prepared assets we built beforehand. We are going to make use of proportional edit functionality to rotate our parts into nicer overall shapes for the foliage. This clip is from...
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Blender to Unreal Engine - 3D Plants and Vegetation - Finishing Touches for Our 3D Purple Flower
In this lesson, we will continue working on our purple flowers and set them up with grass buds while shaping the flower instance to look more natural to emanate the wilderness of a grass field. This clip is from the chapter "Purple...
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Blender to Unreal Engine - 3D Plants and Vegetation - Fixing Foliage Mesh for Blender Texturing
This lesson will focus on creating additional detail for our yellow flower assets. We will use leaves and grass buds to add more detail to our foliage. This clip is from the chapter "Finishing Touches for Blender's Yellow Flower Foliage"...
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Blender to Unreal Engine - 3D Plants and Vegetation - UV Unwrapping Flowers
In this lesson, we will start preparing our mesh for texturing by setting up our UV coordinates for the yellow flower. This clip is from the chapter "Creating 3D Yellow Flowers in Blender" of the series "Blender to Unreal Engine - 3D...
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Blender to Unreal Engine - 3D Plants and Vegetation - Starting the Modelling Process for 3D Stylized Flowers
This lesson will focus on creating the base mesh for our flowers in Blender. You will learn how to pick mesh from our previous work and recycle it to speed up our modelling process. This clip is from the chapter "Creating 3D Yellow...
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Blender to Unreal Engine - 3D Plants and Vegetation - Using Color Overlay to Adjust Texture Tint
In this lesson, you will learn how to fix issues relating to the overall color of our foliage texture. We will make use of an overlay method to add a tint to our base color without ruining already created detail. This clip is from the...
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Blender to Unreal Engine - 3D Plants and Vegetation - Applying Adjusting Color Textures
This lesson will focus on creating depth in our grass foliage through texturing methods. We will also work on stylizing our foliage by breaking up the color with a custom brush. This clip is from the chapter "Creating Grass Cluster...
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Blender to Unreal Engine - 3D Plants and Vegetation - Modifying Vegetation Clusters
In this lesson, you will learn how to get more control over our plant meshes and manipulate our vertices to make the clusters look more natural. This clip is from the chapter "Creating Grass Cluster Variance" of the series "Blender to...
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Blender to Unreal Engine - 3D Plants and Vegetation - Turning Digital Grass into Organic Shapes
In this lesson, we will find out how to use the proportional editing tool to manipulate our vegetation mesh to give it a more organic shape. This clip is from the chapter "Creating Grass Cluster Variance" of the series "Blender to Unreal...
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Blender to Unreal Engine - 3D Plants and Vegetation - Adding Grass Texture Detail
In this lesson, we will start adding textures to our grass meshes. You will learn how to add grass texture details to our leaves in Blender. This clip is from the chapter "Creating Texture Detail for Grass" of the series "Blender to...
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Blender to Unreal Engine - 3D Plants and Vegetation - Painting 3D Grass
In this lesson, we will start adding color to our grass meshes. You will learn how to paint in consistent color textures using color pallets in Blender. This clip is from the chapter "Creating Texture Detail for Grass" of the series...
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Blender to Unreal Engine - 3D Plants and Vegetation - Creating 3D Grass Stem from Cube
This lesson will introduce us to 3D modelling techniques for creating grass buds from a simple 3D cube primitive shape. This clip is from the chapter "3D Modelling Grass Foliage" of the series "Blender to Unreal Engine - 3D Plants and...