Unit Plan
TeachEngineering

Teach Engineering: What Is a Computer Program?

For Teachers 4th - 8th
Through four lesson and four activities, students are introduced to the logic behind programming using LEGO MINDSTORMS NXT robots.
Article
Other

Robotc: Thinking About Programming: Programmer & Machine [Pdf]

For Students 9th - 10th
In this lesson, students learn about the roles of the programmer and the robot, and how the two need to work together in order to accomplish their goal. Students also understand logic behind the robot's actions, and break a big plan down...
Lesson Plan
TeachEngineering

Teach Engineering: What Is a Program?

For Teachers 4th - 8th
Using a few blindfolds and a simple taped floor maze exercise, students come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to...
Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make a Program Wait?

For Teachers 4th - 8th
Building on the programming basics learned so far in a corresponding Robotics unit, students learn how to program using sensors rather than by specifying exact durations. Working with the LEGO MINDSTORMS NXT robots and software, they...
Lesson Plan
TeachEngineering

Teach Engineering: Program Analysis Using App Inventor

For Teachers 7th - 9th
In computer science, program analysis is used to determine the behavior of computer programs. Flow charts are an important tool for understanding how programs work by tracing control flow. Control flow is a graphical representation of...
Activity
TeachEngineering

Teach Engineering: Wait Program!

For Teachers 4th - 8th
After completing an associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS NXT robots and sound/touch sensors. Students gain practice in the iterative design-program-test-redesign process.
Activity
Other

Anguilla Library: Lessons for Achieving Computer Literacy

For Teachers 9th - 10th
This site presents lessons on software usage by members of a computer club. Lessons include Basic Dos Systems, Windows, Spreadsheets, Basic Programming, and more.
Lesson Plan
TeachEngineering

Teach Engineering: Python Calculus

For Teachers 11th - 12th
Learners analyze a cartoon of a Rube Goldberg machine and a Python programming language script to practice engineering analysis. This exercise enables students to see the parallels between a more traditional mechanical engineering design...
Lesson Plan
University of Canterbury

University of Canterbury: Cs Unplugged: Primary Enrichment Program [Pdf]

For Teachers K - 1st
This unit introduces students to some of the building blocks of how computers work without using a computer at all. The lessons keep students actively involved in communication, problem solving, creativity, and thinking skills in...
Lesson Plan
Khan Academy

Khan Academy: Teaching Guide: Intro to Js Interactive Programs

For Teachers 9th - 10th
A teaching guide for the Intro to JS lesson on Interactive programs.
Lesson Plan
TeachEngineering

Teach Engineering: Brain Is a Computer

For Teachers 5th - 8th
Students learn about the similarities between the human brain and its engineering counterpart, the computer. Since students work with computers routinely, this comparison strengthens their understanding of both how the brain works and...
Website
Other

Jan's Web Work: Jan's Illustrated Computer Literacy 101

For Students 9th - 10th
Illustrated and interactive web tutorial that guides learners through to achieving strong, basic computer knowledge. The tutorial is broken into chapters with interactive quizzes.
Activity
University of Cambridge

University of Cambridge: Nrich: Beginning Logo Programming

For Students 9th - 10th
A helpful compilation of lessons sequenced to help you get started learning the Logo programming language. Logo is used for writing procedures and superprocedures. It sharpens your problem-solving, sequencing, and geometry skills.
Lesson Plan
Code.org

Code.org: Cs Fundamentals: Programming With Angry Birds

For Teachers 1st - 3rd
In this lesson, students will develop programming and debugging skills on a computer platform. The block-based format of these puzzles help students learn about sequence and concepts, without having to worry about perfecting syntax.
Unit Plan
TeachEngineering

Teach Engineering: Android Acceleration Application

For Teachers 9th - 10th
This unit includes two sequential lessons. In the first, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor...
Website
Other

Learn to Program Using Python

For Students 9th - 10th
A beginner's tutorial for learning how to use the Python scripting language.
Unit Plan
TeachEngineering

Teach Engineering: Our Bodies Have Computers and Sensors

For Teachers 5th - 8th
Students learn about the human body's system components, specifically its sensory systems, nervous system and brain, while comparing them to robot system components, such as sensors and computers. The unit's life sciences-to-engineering...
Activity
TeachEngineering

Teach Engineering: Java Programming of Ocr

For Teachers 9th - 10th
Student groups use the Java programming language to implement the algorithms for optical character recognition (OCR) that they developed in the associated lesson. The ultimate goal is to produce computer code that recognizes a digit on a...
Lesson Plan
Code.org

Code.org: Cs Fundamentals: Debugging a Maze

For Teachers 1st - 3rd
Students in your class might become frustrated with this lesson because of the essence of debugging. Debugging is a concept that is very important to computer programming. Computer scientists have to get really good at facing the bugs in...
Lesson Plan
Better Lesson

Better Lesson: Bar Graph Activity

For Teachers 6th
The students will be collecting data from other students to represent in a bar graph. If available, they can then use a computer program called Bar Grapher tool to show their data with a different layout.
Lesson Plan
TeachEngineering

Teach Engineering: Storing Android Accelerometer Data: App Design

For Teachers 9th - 10th
Students work through an online tutorial on MIT's App Inventor to learn how to create Android applications. Using those skills, they create their own applications and use them to collect data from an Android device accelerometer and...
Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make Loops and Switches?

For Teachers 4th - 8th
Learners learn how to program using loops and switches. Using the LEGO MINDSTORMS NXT robots, sensors and software, student pairs perform three mini programming activities using loops and switches individually, and then combined.
Lesson Plan
TeachEngineering

Teach Engineering: How Does a Touch Sensor Work?

For Teachers 4th - 8th
Learners look at human senses and their electronic imitators, with special focus on the skin and touch sensors. They have a chance to handle and get familiar with the LEGO touch sensor, including programming LEGO MINDSTORMS NXT robots to...
Lesson Plan
TeachEngineering

Teach Engineering: How Does a Sound Sensor Work?

For Teachers 4th - 8th
Students learn about how sound sensors work, reinforcing their similarities to the human sense of hearing. This lesson and its associated activity enable students to appreciate how robots can take sensor input and use it to make...