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Lesson Plan
Health Smart Virginia

Emotions

For Teachers 1st
A list of activities inspires self-awareness and mindfulness. Scholars practice identifying emotions and expressing their feelings while using their hands, mind, and social skills to complete tasks. Activities include story writing,...
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Lesson Plan
Health Smart Virginia

Let’s Talk Emotions

For Teachers 1st
A presentation guides a discussion and opportunity for role-playing about identifying and talking about emotions. To begin, scholars share memories of happiness and unhappiness and how they responded to specific feelings. Then, learners...
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Lesson Plan
Health Smart Virginia

Making Partners

For Teachers K
Partnering with someone new may be daunting. Here a lesson encourages young peers to work collaboratively in physical activity settings. Following a whole-class discussion, scholars participate in several cooperative activities that...
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Lesson Plan
Health Smart Virginia

Taking Turns

For Teachers K
Scholars work cooperatively, taking turns, to boost peer relationships and fairness. Rotating through five stations, players practice tossing, bouncing, push-ups, and working together to clean up fallen equipment, then rate their...
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Lesson Plan
Health Smart Virginia

How Are You Feeling Today?

For Teachers K
A presentation guides a thoughtful discussion about identifying emotions. Slide-by-slide, scholars answer questions and offer details about specific feelings. A worksheet challenges class members to draw facial expressions and describe...
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Lesson Plan
Health Smart Virginia

Social Emotional Skills

For Teachers K
Nine activities boost social-emotional competencies. Read through the list and choose what best fits the needs of your class. Activities include thoughtful discussions, creating posters, listening to a read-aloud, and more! 
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Worksheet
Teachers Pay Teachers

What Kind of Smart Are You

For Teachers K - 5th
Gain insight into the type of learners that fill your classroom. An eight-question survey asks scholars questions about themselves. Using their color-coded answers, they conclude their degree of intelligence in multiple areas—music,...
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Interactive
Arcademics

Sailboat Subtraction

For Students 1st - 3rd Standards
Play a game of subtraction tug of war with an engaging learning game that challenges scholars to answer equations as quickly as possible.
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Interactive
Arcademics

Minus Mission

For Students 1st - 3rd Standards
A learning game tests scholars' subtraction skills. While playing, participants use a canon to subtract the slime away by choosing the correct equations that correspond with the number shown. 
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Activity
Smithsonian Institution

How Would You Design a Lighthouse?

For Teachers K - 3rd Standards
Guide the way to a better understanding of lighthouses. Young scholars first read a story about lighthouse and consider the problem that lighthouses try to solve. They then identify parts of a lighthouse and draw daymark patterns. As a...
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Interactive
Arcademics

Island Chase Subtraction

For Students 1st - 3rd Standards
Scholars boost subtraction skills with a multiplayer learning game. Jet skis race through the water, gaining speed and distance with every correct answer a learner provides.
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Interactive
Arcademics

Ducky Race

For Students 1st - 3rd Standards
Scholars take part in a multiplayer game in which participants subtract facts to 12—the faster they solve problems, the faster they make their way around the track.
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Interactive
Arcademics

Jet Ski Addition

For Students 1st - 3rd Standards
A learning game tests scholars' knowledge of addition facts with a jet ski-themed interactive. Playing against multiple people, participants answer as many addition problems as fast as possible by choosing the correct answer.
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Interactive
DocsTeach

Sequencing from Seeds to Harvest

For Teachers K - 2nd
Explore the farm to table experience in a fast-paced lesson on gardening. The activity uses image sequencing to help young scholars understand the process of growing food from seed to harvest. Academics also participate in group...
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Interactive
Arcademics

Tugboat Addition

For Students 1st - 3rd Standards
Test young mathematicians' addition skills with an engaging learning game. Two tugboat teams race to answer as many addition problems as possible.
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Interactive
Arcademics

Kitten Match

For Students 1st - 3rd Standards
An engaging learning game tests scholars' knowledge of how to make a number using addition. Several players race to pick two numbers that add up to a given sum. 
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Lesson Plan
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Nemours KidsHealth

Getting Along: Grades K-2

For Teachers K - 2nd
Boost social awareness with two activities focusing on getting along. In the first activity, scholars brainstorm ways to get along with their classmates and create four rules for the classroom. The second activity asks pupils to track...
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Interactive
Arcademics

Alien Addition

For Students 1st - 3rd Standards
An alien-themed learning game boosts addition skills. Scholars solve the addition problem coming down from an invading spaceship before it lands.
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Interactive
Arcademics

Koala Karts

For Students 1st Standards
A koala-themed learning game challenges scholars to count a ten frame and identify its number, racing against other players, naming their way to the finish line.
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Interactive
Arcademics

Jumping Chicks

For Students 1st Standards
A multiplayer game challenges scholars to count to 10. Little chicks jump from leaf to leaf, matching the number of leaves to a number displayed on the screen.
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Lesson Plan
Nemours KidsHealth

Stress: Grades K-2

For Teachers K - 2nd
Two activities focus on stress—its triggers and tools to manage it. The first activity asks pupils to identify personal stress triggers then practice stress management techniques. The second activity gets scholars up and moving with yoga...
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Lesson Plan
Nemours KidsHealth

Bullying: Grades K-2

For Teachers K - 2nd
Two activities for young scholars explore the concept of bullying. The first activity examines scenarios to point out bullying behavior. The second activity encourages positive peer relationships by identifying kind and respectful...
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Interactive
Arcademics

Puppy Hop

For Students 1st Standards
Young scholars recognize the letters of the alphabet in a dog-themed learning game. Participants listen to letters read aloud, then click on the matching tennis ball, ultimately landing on a comfy bed.
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Interactive
Arcademics

Kitten Hop

For Students 1st - 4th Standards
An eye-catching learning game provides scholars with the opportunity to practice Dolch sight words. Playing against other young individuals and the computer, a kitten hops from word to word making its way to the cat bed. Results are...