The Adventures of Captain Underpants

Silly sounds, games, and stories abound in an app about a couple of pranksters an unlikely hero. Kids can read, play, and create their own alter-egos, complete with silly names.

K - 4th English Language Arts 79 Views 38 Downloads
CCSS: Adaptable
Additional Tags

App Overview

The Adventures of Captain Underpants by Dav Pilkey gets new life, and some special added features, as an app.


  • Create up to six custom avatars with silly names
  • Swipe through the whole story, which is paired with illustrations and sound effects
  • Turn narration on and off or pause it when desired
  • Jump to chapters or pages of the story using the menus along the top and bottom, respectively
  • Tap signs in the story to rearrange the letters in creative ways
  • Play with any of the four games; note that these show up during the story, but can also be accessed from the main page and include many levels that learners can complete to earn more sound effects for the Sounds 'n' Fun game
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Rating Details

  • Adherence to task
  • Worth the money
  • Fun factor
  • Scaffolding of learning
  • User safety
  • Control and feedback
  • How techie do I need to be?
Instructional Ideas

  • Project the story and read it as a class; kids will enjoy the animated content
  • Invite pupils to read this story independently; they can create their own avatars, play games, and more
  • Invite learners to read along while they listen to the excellent narration
  • Insert a bit more educational content by asking pupils about the plot, characters, and other story elements
  • Once learners are finished reading the story, have them write and draw their own comic books individually or with partners
Classroom Considerations

  • Before starting with this story, know that it does contain a lot of pranks, which aren't necessarily frowned upon in the book, a cartoon man running around in his underwear (Captain Underpants), and plenty of colorful sound effects
  • Because of the high silliness level, learners will be engaged in reading; they will want to swipe to the next page to find out what happens

  • Story is paired with excellent (but optional) narration
  • Each game or special feature is paired with instructions
  • The goofy story will engage learners

  • While the content is fun, the games and story are not particularly educational (other than the fact that kids will likely quite willingly apply themselves to reading)