This Non-Renewable Energy Resources activity also includes:
- Answer Key
- Assessment
- Game
- Graphic & Image
- Vocabulary
- Worksheet
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After brainstorming on our use of electricity, elementary energizers participate in a simulation where each student represents a city, utility provider, or fuel company. Tokens are used to purchase electrical energy, and as more is used, the impacts become evident. A graph is provided for learners to record resulting data.
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CCSS:
Designed
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Pros
- Common Core State Standards for speaking and listening can be met using this lesson
- Uses a high-quality slide show and handouts from a reputable publisher
- Interactive game and graphing activity will engage upper-elementary learners
Cons
- None
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