MedMyst Mission 5: Zero-Hour Zoonosis

A terrorist threat of a biological attack requires fast action. Scholars search for clues, learn about any possible contamination, and stop the spread of any pathogen as they play through the complex fifth mission in the seven-part series. Players move through four locations collecting tools, tips, and performing virtual labs to stop the terror attack before it is too late.

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CCSS: Adaptable
Additional Tags
Instructional Ideas
  • Have groups research recent bio-terrorism attacks around the world and the response of scientists and governments
Classroom Considerations
  • Requires individuals to have access to a computer with Internet and Adobe Flash
  • Relies on knowledge from prior missions in the series
  • May last longer than the 45 minutes listed in the lesson
Pros
  • Works well in traditional or flipped classes
  • Feels like a video game but requires knowledge of many scientific concepts
  • Provides hints and multiple tries if students get stuck
Cons
  • None
Common Core