Inside HQ

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Ready, set, action! Scholars program different actions, such as sliding down a rail, avoiding obstacles in a living room, and scoring a goal in ice hockey for a character from a movie. By doing so, they learn how variables, sequences, loops, and conditionals apply to computer science.

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Instructional Ideas

  • Show clips from the movie Inside Out to set the stage for the activity
Classroom Considerations

  • Knowledge of Blockly programming is a plus
  • Requires familiarity with angles and angle measures
  • Part of a series that features coding projects
Pros

  • Provides different levels of difficulty to challenge all learners
  • Connection to an animated movie may interest younger pupils
Cons

  • None