Crisis of Nations

New Review

Pupils become the leaders of nations using an engaging video game simulation. Learners must decide how to deploy military and economic resources (including spies!) to solve international crises. Modalities include multi-player and single-player versions.

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CCSS: Adaptable
Instructional Ideas

  • Offer the game as an introduction activity to a lesson on diplomacy or military strength
  • Use video game as an exit ticket for a unit on international relations
Classroom Considerations

  • Class members need individual access to computers 

  • Video game is enjoyable
  • Simulation allows for critical thinking in real-world scenarios
  • Resource allows for integration of technology to the classroom

  • Game is hard to use
  • Some modalities have technical issues