EngageNY
Mid-Unit Assessment, Part II: Research Task: Comparing and Contrasting Texts
When it comes to comparing texts, it's apples to oranges. As part two of the mid-unit assessment, learners compare and contrast two texts about the Internet and brain health. While reading, scholars use a Venn diagram to compare two...
Norton Life Lock
The Nine Ds of Digital Citizenship
A reference page identifies the nine Ds of digital citizenship—digital access, etiquette, commerce, responsibilities, literacy, law, communication, security, health, and wellness.
Nemours KidsHealth
Screen Time: Grades 6-8
How much screen time is too much screen time? Even before COVID, tweens were spending hours watching TV, playing video games, and connecting with their friends by smartphone and computers. Two activities from Kids Health get young...
Overcoming Obstacles
Taking Tests
In a lesson designed to prepare scholars for taking tests, they begin with a review of how to plan and review notes. They Identify ways to prepare for upcoming tests and strategies for studying and memorizing information. Class members...
Curated OER
Youth Obesity: Schools Fight Back
Kids fight obesity by comparing the USDA food intake suggestions to what they personally consume throughout the day. They watch a video, read texts, and explore related vocabulary which they use as they compose an oral presentation.
Common Sense Media
Which Me Should I Be?
Impress upon learners the importance of considering how we identify ourselves online, and how this relates to overall considerations of safety and digital wellness.
Common Sense Media
Cyberbullying: Crossing the Line
Teach pupils to identify different forms of cyberbullying, including harassment, deception, “flaming,” and threats to safety, as well as how to handle a situation in which cyberbullying might be involved.
Common Sense Media
The Power of Words
Give youngsters the tools to approach cyberbullying and hostile language on the Internet. This lesson plan includes a variety of handouts and worksheets that will prompt discussion and inquiry with your class members around harmful...
Common Sense Media
Trillion Dollar Footprint
Learners explore their digital footprints, and discover how information they put online can easily be searched, copied, forwarded, and seen by a large audience.
Common Sense Media
Digital Citizenship Pledge
Learners collaborate to create a set of group norms and expectations by which they will abide in order to promote a safe, respectful online community.
Common Sense Media
Sending Email
Youngsters are introduced to the idea of communicating through e-mail, and gain important foundational knowledge for how to interact safely online.
Common Sense Media
Going Places Safely
How can places on the Internet be dangerous? Youngsters draw important connections between traveling online and staying safe in the real world. They also discover three key online safety rules to guide them throughout their online...
Common Sense Media
Private Today, Public Tomorrow
What responsibility do we have to protect the privacy and safety of others when posting information about them online? This is an essential lesson for every learner today experiencing their social and professional worlds in an online...
Curated OER
Teen Driving: Skills, Responsibilities and Reactions
As an introduction to the skills required for and responsibilities of driving, pre-teens and teens engage in a series of activities, chart their response times, and analyze how variables effect these reaction times. Class groups use the...
Curated OER
Sustainable Southern Belize: Coral Health Lesson Plan
Fifth graders investigate coral reefs and the dangers they face by labeling and drawing. In this oceanography instructional activity, 5th graders view a PowerPoint presentation of photographs of coral reefs in Belize. Students...
Florida Department of Health
Safe and Happy: Safety for All at School and Online Unit
Bystander or upstander and advocate? Three lessons have high schoolers investigating data about bullying and school safety. Participants then learn how to take a stand against bullying and use what they have learned to create a PSA to...
Media Smarts
Thinking like a Citizen
Explore the influence social activism can have on important issues, and create a class full of young citizen activists. This plan calls for learners to participate in a whole class discussion and brainstorm about ways to effectively...
Amnesty International
Human Rights and Service Learning (Part 1)
What better way is there to teach about human rights than by seeing them firsthand? Introduce your class or club to the spirit of service through a myriad of service project ideas. First in a series of human rights instructional...
Media Smarts
Who's on First? Alcohol Advertising and Sports
Middle schoolers examine how alcohol companies use sponsorship of sports to promote their products. They complete a survey, analyze the results, and research the sports sponsorship portfolios of five beer companies.
Nemours KidsHealth
Eating Disorders: Healthy Advertising
In this eating disorders worksheet, students use drawings or photos from magazines to create an ad for blue jeans. They use realistic body types and positive messages about body image and types. The worksheet includes two questions about...
Media Smarts
Looking at Food Advertising
Tony The Tiger, The HoneyComb Kid, The Nestle Quick Bunny. As part of a study of the methods advertisers use to sell foods and how this advertising effects their food choices, kids create their own spokescharacter and/or jingle for one...
Media Literacy
Once Upon a Time
Robert Munsch's The Paperbag Princess and Jon Scieszkafrom's The True Story of the Three Little Pigs launch a discussion of the role of stereotypes in stories and movies.
Media Smarts
Newspaper Ads
Just how free is the press? After examining the advertising and propaganda techniques used by advertisers, class members consider the influence advertisers may exert over newspaper content.
Media Smarts
Teaching TV: Critically Evaluating TV
Mercer Mayer's There's a Nightmare in my Closet creates the framework for a specific discussion of nightmares generated by TV and a more general discussion of other emotions evoked by programs.
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