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Interactive
Arcademics

Drag Race Division

For Students 3rd - 5th Standards
Pupils speed through division as they participate in an online drag race. By answering division questions, individuals provide a boost to their cars. Learners that can answer quickly and accurately win the race.
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Interactive
Arcademics

Division Derby

For Students 3rd - 5th Standards
Run for the quotient. Classmates practice division facts to 12 by racing against each other in an interactive online game. Horses run around a track and receive extra boosts of energy for each correct response.
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Interactive
Arcademics

Pony Division

For Students 3rd - 5th Standards
Divided we pull. Pupils play an online game to practice division facts. With each correct response, the players' ponies pull just a little more in a tug of war.
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Interactive
Arcademics

Integer Warp

For Students 6th Standards
Multiply the speed in a dash. Individuals play an online space race game. With each correct response to an integer multiplication problem, the spacecraft gets a boost of speed. Problems range from products of two positives, two negative,...
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Interactive
Arcademics

Spider Match

For Students 6th Standards
Create a web of integers. Individuals play an online game as spiders. Pupils find two integers with a sum to a target number displayed in the center of a web. The player with the most combinations at the end of the time wins.
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Interactive
Arcademics

Orbit Integers

For Students 6th Standards
Add integers within space. Up to four individuals race through space in a fun online game. Pupils answer integer addition problems with correct answers which provides the spaceship with an additional burst of speed.
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Interactive
Arcademics

Dolphin Dash

For Students 2nd - 4th Standards
Dolphins swim for coins. Pupils play an online interactive game to become the first dolphin around the track. Players choose the appropriate value for a collection of coins to increase their speed. The game accommodates up to 12 racers...
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Interactive
Arcademics

Dolphin Feed

For Students 2nd - 4th Standards
Gather money with porpoise. Individuals click on a combination of coins and bills to match the displayed amount of money. Each collection feeds a dolphin, and the player that gathers the most correct amounts wins the online game.
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Interactive
Arcademics

Giraffe Dash

For Students 2nd - 4th Standards
Practice just in the neck of time. Pupils play an online game to practice telling time from an analog clock. Giraffes race around a track and speed up each time the player correctly matches the digital time to the analog clock.
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Interactive
Arcademics

Giraffe Pull

For Students 2nd - 4th Standards
Take time to tell the time. Players compete in an online game of tug of war as giraffes. They determine the correct time in words for the displayed analog clock. Each correct response pulls the rope just a little farther.
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Interactive
Arcademics

Puppy Pull

For Students 4th - 6th Standards
Pull hard to convert fractions. Players participate in a tug of war against each other or the computer by practicing converting fractions to decimals. With each correct response, the player's puppy pulls a little harder. Play continues...
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Interactive
Arcademics

Puppy Chase

For Students 4th - 6th Standards
Chase down fraction to decimals conversions. Players convert fractions to decimals to run a race as a puppy. Correct answers boost the speed of their game pieces. Each race allows up to 12 players to race against each other in the online...
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Interactive
Arcademics

Dirt Bike Comparing Fractions

For Students 3rd - 5th Standards
Players push and pull their way to understanding fractions. Users play against one another or the computer in an online tug-of-war game to compare fractions. Learners choose the correct symbol to compare two fractions. Each correct...
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Interactive
Arcademics

Ratio Stadium

For Students 3rd - 5th Standards
Bike to master ratio basics. Learners propel their motorbikes around the track by identifying equivalent ratios. Each correct response provides a boost to the bike, while incorrect answers slow it down.
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Interactive
Arcademics

Snow Sprint

For Students 5th - 6th Standards
Dash through the snow with fractions. Players race snowmobiles while multiplying fractions. By choosing the correct products, learners make their online game pieces move around the track. The faster the correct answer, the quicker the...
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Interactive
Arcademics

Otter Rush

For Students 5th - 6th Standards
Otters help learners increase fluency with exponents. Given four options, pupils determine which one would make a given equation involving exponents true. The faster individuals answer, the faster their otter races around the track in...
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Interactive
Arcademics

Speedway

For Students 5th - 6th Standards
Race to extreme fluency. Scholars play a car race online game where the faster they choose the answer to fraction addition and subtraction problems, the faster their cars go. Pupils play against the computer or other players online....
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Lesson Plan
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1
NASA

Designing and Building the Lunar Plant Growth Chamber

For Teachers K - 4th Standards
Build a place for the plants. Using information learned from the previous lesson in the unit, learners design a lunar plant growth chamber and build a paper model of it. Given strips of paper that represent different sizes of planting...
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Lesson Plan
1
1
NASA

Providing Light for Your Plants

For Teachers K - 4th Standards
Using a guided instructional activity, pupils learn about what it takes to make a circuit along with a switch. They build a complete circuit under the direction from the teacher and identify each of the elements of the circuit. Scholars...
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Lesson Plan
EngageNY

Connecting Literary and Informational Texts: Cronus and “The Key Elements of Mythology”

For Teachers 6th Standards
Is there a connection? Scholars work to make connections between Myth of Cronus and The Key Elements of Mythology. First, they circle important words in the text and look for similarities. They then revisit the concept of theme and...
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Lesson Plan
EngageNY

Reading Closely to Build Background Knowledge: “Myths and Legends”

For Teachers 6th Standards
That is a myth! Scholars take a look at Greek myths referenced in The Lightning Thief. As learners listen to stories in Myths and Legends, they imagine the sights and sounds described. Pupils then talk with partners about specific words...
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Lesson Plan
EngageNY

End of Unit 1 Assessment: Drawing Evidence from Text: Written Analysis of How Percy’s Experiences Align with “The Hero’s Journey”

For Teachers 6th Standards
Do your best on the test! Readers finish up by completing the end of the unit assessment. Using the assessment, writers describe how Percy's experiences in The Lightning Thief align to four parts of The Hero's Journey. After completing...
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Lesson Plan
EngageNY

Writing with Evidence: Percy and the Hero’s Journey (Chapter 7)

For Teachers 6th Standards
Read, set, write! Scholars participate in the first fully independent writing task of the unit as they write about how Percy’s experience in The Lightning Thief aligns with The Hero’s Journey. To begin their writing, they complete a...
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Lesson Plan
EngageNY

Selecting Evidence: “The Hero’s Journey” and The Lightning Thief (Chapter 6)

For Teachers 6th Standards
Take a closer look. Scholars learn how to read closely using chapter six in The Lightning Thief. While reading, they write the gist of paragraphs on sticky notes and stick them in the book. They then answer text-dependent questions over...