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Lesson Plan
Curated OER

Beyond Black and White

For Teachers 6th - 12th
Students critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
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Lesson Plan
Curated OER

Diversity in Media: Looking Critically at What We See

For Teachers 8th - Higher Ed
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
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Lesson Plan
Anti-Defamation League

Is Gaming a Boy's Club? Women, Video Games and Sexism

For Teachers 11th - 12th Standards
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
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Lesson Plan
Anti-Defamation League

Don't Let Hate Ruin the Fun: Youth and Online Games

For Teachers 6th - 12th Standards
Gamers unite! Take action against bullying and hate speech in online video games! After reading data that reveals the extent to which various age groups experience hate and, or harassment while playing video games online, groups develop...
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Activity
iCivics

iCivics Backyard Adventure

For Students 6th - 12th
Imagine arguing a real Supreme Court case! Running your own county government! Acting as President for a day! iCivics offers games, web scavenger hunts, and other activities that encourage summer scholars to learn about their communities...
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Lesson Plan
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Nemours KidsHealth

Screen Time: Grades 9-12

For Teachers 9th - 12th Standards
Two engaging activities encourage teens to turn off their screens and tune into healthy activities. Learners use a tracker to assess their daily screen-time habits, read several articles about the value of exercise, then research the...
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Interactive
Arcademics

Penguin Hop

For Students 3rd - 5th Standards
It's a race to learn the state capitals. Using a multi-player video game, participants hop from iceberg to iceberg as penguins in response to questions about state capitals. The real-time practice lets both teacher and learner assess...
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Interactive
Arcademics

Country Toad

For Students 4th - 6th Standards
Hop from country to country to practice knowledge of international capitals using an interactive video game. Pupils take control of frog avatars and direct them to leap from the name of a capital to its home country. The video game...
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Interactive
Arcademics

Toad Hop

For Students 4th - 6th Standards
Hop-scotch your way across the world to help improve class members' skill and accuracy in identifying capital cities. By using a frog avatar, learners leap to the correct country for each capital city as it flashes up on the screen....
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Interactive
Arcademics

Capital Penguin

For Students 3rd - 5th Standards
Hop across the country like a penguin from ice floe to ice floe using an interactive video game. Acting as a penguin, learners match capitals to their states. Game features allow teachers to set up competitions and check learning progress.
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Assessment
Illustrative Mathematics

Medieval Archer

For Students 9th - 12th Standards
Class members determine the distance a video game character must move to shoot an arrow over a castle wall. Players determine the new equation to enter to represent the trajectory of the arrow and find all the distances the character can...
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Interactive
E Reading Games

Orpheus the Lyrical – Figurative Language Review Game

For Students 3rd - 12th Standards
Turn grammar practice into a game, a video game this is! Scholars show what they know about figurative language with a video game that takes them through a land filled with coins, magic, and animals. Concepts include similes, metaphors,...
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Lesson Plan
EngageNY

Modeling Video Game Motion with Matrices 2

For Teachers 11th - 12th Standards
The second day of a two-part lesson on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the 32-part...
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Lesson Plan
EngageNY

Modeling Video Game Motion with Matrices 1

For Teachers 11th - 12th Standards
Video game characters move straight with matrices. The first day of a two-day instructional activity introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine...
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Organizer
Common Core Sheets

Placing Events on a Timeline

For Students 3rd - 8th Standards
Put important events in chronological order with a lesson about timelines. With a variety of topics stemming from world history, the packet of worksheets provides analytical activity for learners to decide where certain events fall...
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Organizer
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Common Core Sheets

Reading a Timeline

For Students 3rd - 8th Standards
Sometimes the most important details of an informational text aren't within the text at all. Teach your class how to read timeline with a set of activities that prompts them to find specific dates and events on the timelines, as well as...
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App
Mojang

Minecraft – Pocket Edition

For Students 4th - 12th
You don't have to be a Minecraft wiz to know that this app has great playability for your learners! As afterschool programs and classroom projects around the world demonstrate, this game goes well beyond placing blocks and traditional...
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Lesson Plan
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The New York Times

Collateral Damage? Researching a Connection Between Video Games and Violence

For Teachers 7th - 12th Standards
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
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Lesson Plan
Curated OER

Video Game Violence: Explore Possible Impacts

For Teachers 7th - 9th
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
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Lesson Plan
Media Smarts

Violence and Video Games

For Teachers 7th - 9th
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
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Lesson Plan
Media Smarts

First Person

For Teachers 9th - 12th
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
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Lesson Plan
Media Smarts

Facing TV Violence: Consequences and Media Violence

For Teachers 1st - 4th
Make your class aware of the difference between media violence and real violence. Using prior knowledge, a video clip, and a worksheet, class members explore and discuss the unrealistic portrayal of violence in the media. Learners...
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Writing
Curated OER

Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?

For Students 7th - 12th
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
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Lesson Plan
Deliberating in a Democracy

Violent Video Games

For Teachers 9th - 12th
High schoolers examine violence in video games. In this American history instructional activity, learners read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.