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### We found 84 resources with the concept probability experiments

Lesson Planet

#### Life

How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...

Lesson Planet

#### Buffon's Needle

Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...

Lesson Planet

#### Racing Game with One Die

Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.

Lesson Planet

#### Experimental Probability

Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...

Lesson Planet

#### Coin Toss

Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....

Lesson Planet

#### Simple Monty Hall

What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...

Lesson Planet

#### Understanding Probability Maps

What's the likelihood of your class understanding probability maps? Young scientists explore the concept using a virtual dartboard in an interesting simulation. The darts establish a pattern around the bull's-eye, which provides a visual...

Lesson Planet

#### Conditional Probability: Colorful Cubes

An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners use...

Lesson Planet

#### Empirical Probability: Scoring

Learners use an interactive to determine the probability that a soccer player will score a goal. Given data over the course of several days, they determine probabilities for several different situations.

Lesson Planet

#### Expected Value: Win a Dollar

Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...

Lesson Planet

#### Expected Value: Creating a Discrete Probability Distribution Table

Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...

Lesson Planet

#### Normal Approximation of the Binomials Distribution: When to Approximate

Normalizing a binomial distribution — determine when it is all right. Given the rule of thumb of when it is appropriate to use the normal distribution to approximate a binomial distribution, pupils look at different scenarios. Scholars...

Lesson Planet

#### Binomial Distributions and Probability: Roll One!

It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...

Lesson Planet

#### Sums and Differences of Independent Random Variables: Traveling Seasickness

Use a Punnett square to calculate probabilities. The resource presents a situation in which two patients are randomly selected from a group of patients with a particular illness. Pupils use the interactive to determine the likelihood...

Lesson Planet

#### Discrete Random Variables: Roll the Dice!

And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...

Lesson Planet

#### Conditional Probability: Candy Store

An interactive uses a candy store to involve the pupils in conditional probabilities. Learners determine probabilities as customers purchase different types of candies and the stock decreases.

Lesson Planet

#### Geometric Probability: Dartboard

Get your class on target with probability using an exciting resource. The interactive presents three square dartboards with different target areas, which are combinations of square units. Pupils determine the probabilities of randomly...

Lesson Planet

#### Mutually Exclusive Events: Lemon Roulette!

You first! An interactive sets up a game between two friends who hope they don't find a lemon hidden under a tray. Pupils determine whether there is an advantage of going first. Individuals find the probabilities of each friend finding...

Lesson Planet

#### Counting Events: Flipping Unfair Coins

Who said life was fair? An interactive uses an area diagram to represent the probabilities of flipping unfair coins. Pupils use the diagram to calculate the probabilities of outcomes of flipping the two coins. The scholars must decide...

EngageNY

#### Applying Probability to Make Informed Decisions

Use simulations to determine the probabilities of events to make decisions. Class members are presented with several scenarios, some with known probabilities and others without. Groups run simulations to gather data that they then use to...

EngageNY

#### Conducting a Simulation to Estimate the Probability of an Event II

Add some randomization into simulations. The 11th installment in a series of 25 presents two new methods to use in simulations--colored disks, and random numbers. Pupils use random numbers to run simulations where the probabilities make...

EngageNY

#### Using Tree Diagrams to Represent a Sample Space and to Calculate Probabilities

Cultivate the tree of knowledge using diagrams with two stages. Pupils create small tree diagrams to determine the sample space in compound probability problems. The lesson uses only two decision points to introduce tree diagrams.

EngageNY

#### Chance Experiments with Outcomes That Are Not Equally Likely

The fifth portion of the 25-part series introduces probabilities calculated from outcomes that are not equally likely. Class members use tables to calculate probabilities of events, add outcome's probabilities, and find complements....

EngageNY

#### Chance Experiments with Equally Likely Outcomes

Take a deeper dive into equally likely probabilities. Pupils build upon their understanding of probability by determining sample spaces and outcomes. Individuals work with sample spaces and determine outcomes that are equally likely....