American Chemical Society
Engineering a Floatation Device
Classes will definitely not be sinking after a buoyant lesson! A project-based assessment helps highlight the importance of prior knowledge as individuals design a floatation device for a cell phone. They use their knowledge of chemical...
DiscoverE
Everyday Engineering: Foil Boats
Keep one's dream of becoming an engineer afloat. Learners apply the engineering design process to build a boat out of aluminum foil. They start with a square boat, then consider whether boats of different shapes would be able to hold...
DiscoverE
Everyday Engineering: Windy City Tower
A little wind shouldn't hurt a building. Given three sheets of paper and six feet of tape, scholars create a structure that can withstand wind and hold up a weight. They conduct tests using a fan and decide on any improvements to make...
DiscoverE
Everyday Engineering: Build an Earthquake Resistant Structure
Shake, rattle, and learn! Future engineers build structures out of toothpicks or spaghetti sticks, using marshmallows as connectors. They then use a homemade shake table to test the sturdiness of their creations.
DiscoverE
DiscoverE Challenge: Tallest Cup Tower
Dream big and build tall. Scholars build the tallest tower possible out of plastic or paper cups. They apply the engineering design process to refine their designs and see if they can make their towers even taller.
DiscoverE
DiscoverE Challenge: Critical Load
Take a load off .. and put the weight on a house of cards. Scholars learn about civil engineering and critical loads by building the sturdiest house possible out of a dozen playing cards. They conduct tests by placing pennies or other...
Rube Goldberg
Rube Goldberg's Simple Normal Humdrum School Day
If you're going to build a machine, you might as well make it interesting and amusing. A set of eight lessons and activities introduces simple machines using Rube Goldberg machines. A culminating project challenges techies to create and...
Kenan Fellows
Detecting Rise in Body Temperature in Human and Animals and its Effects on Health
Beat the heat using sensors. Scholars research normal body temperatures for humans and a specific animal. In groups, they create sensors that monitor body temperature, as well as the weather. The goal is to reduce the occurrence of heat...
Teach Engineering
Let's Get it There Fast
Are planes the best shipping method? Using maps, pupils determine the fastest mode of transportation between two cities. Given a list of items to ship, groups decide the best shipping method to finish the 18th segment of a 22-part unit.
Teach Engineering
Design a Flying Machine
Wrap up the unit in one final design. Pairs use their knowledge of aviation to design new flying machines and record how their designs take into consideration the forces that act upon airplanes. The pupils determine whether their designs...
PBS
Helping Hand
Reach out and grab something. Given the task of picking up objects at least two feet away, pupils design and build a grabber. The last activity in a series of five challenges requires learners to use information about fulcrums and levers.
PBS
Paddle Power
Potentially get all the way across the water. The fourth of five design challenges asks pupils to develop a plan for a paddle-powered boat that will store its energy. Given a limited number of supplies, the class members design, build,...
PBS
Zip Line
Slide all the way to the bottom. Using the design process, pupils create a carrier for a ping pong ball that will travel down a zip line. Learners test their carriers and determine solutions to issues they encounter to complete the third...
PBS
Paper Table
What is black and white and re(a)d all over? Class members build a table out of rolled newspapers. Pupils follow the design process to design, build, and test their paper tables in the second challenge in a series of five.
PBS
Watercraft
Whatever floats your boat—with some additional weight. The first activity in a five-part series challenges pupils to design a boat to hold pennies. Using the design process, learners design, build, and test their boats, making sure they...
Teach Engineering
Spool Racer Design and Competition
Wind it up and let it go. Individuals build a basic spool racer in the second portion of a six-part unit on energy. After receiving three criteria, pupils modify their designs to meet the new challenge. Pairs compete against each other...
DiscoverE
Pipe Maze
Here's a lesson that is simply a-MAZE-ing! Introduce science scholars to pipeline systems through a hands-on project. Partnered pupils participate in the design, construct, and test a PVC pipeline maze. Reusable materials and clear...
DiscoverE
Marble Run
It's time to slow your roll! Can your class create a track that allows a marble to roll as slowly as possible? Teams of science scholars collaborate to design, build, and test their tubes while learning about gravity and friction.
DiscoverE
Action Figure Diver
Will your next buoyancy lab rise to the occasion? Make a splash with action figure divers! Teams of young physicists explore the relationship between mass and buoyancy by adding weights or balloons to achieve a diver that neither sinks...
DiscoverE
Designing Highway Interchanges
How do engineers determine the most efficient highway designs? Introduce young scientists to the world of topology, the branch of mathematics that examines how things are connected. Teams use model highways to create the most...
Centers for Ocean Sciences
Ocean and Great Lakes Literacy: Principle 7
Your mission, should you choose to accept it, is to take your class on an underwater adventure. The final installment in a seven-part series involving salt and freshwater bodies takes junior oceanographers below the surface in...
Agriculture in the Classroom
"Steer" Toward STEM: Careers in Animal Agriculture
Think like an engineer and an agricultural scientist over the course of 12 lessons in a STEM based unit. Young scientists take on the roles of animal physiologists, animal geneticists, agricultural engineers, animal nutritionists, and...
University of Minnesota
Altered Reality
Fascinate young life scientists by showing them how their brain learns. By using prism goggles while attempting to toss bean bags at a target, lab partners change their outlook on the world around them, producing amusing results....
Tech Museum of Innovation
Launch It!
Launch a activity on flight with a challenging resource that asks scholars to first brainstorm and test ways to move a ping pong ball with given materials, then apply the results to design a launcher for them.