{"page":"\u003clink rel=\"stylesheet\" href=\"https://lessonplanet.com/assets/packs/css/resources-572d6a42.css\" /\u003e\n\u003clink rel=\"stylesheet\" href=\"https://lessonplanet.com/assets/packs/css/lp_boclips_stylesheets-f4d0de30.css\" media=\"all\" /\u003e\n\u003cdiv data-title='Game-on at the UK\u0026#39;s first cultural centre for gaming' data-url='/boclips/videos/5c54ca43d8eafeecae19a747' data-video-url='/boclips/videos/5c54ca43d8eafeecae19a747' id='bo_player_modal'\u003e\n\u003cdiv class='boclips-resource-page modal-dialog panel-container'\u003e\n\u003cdiv class='react-notifications-root'\u003e\u003c/div\u003e\n\u003cdiv class='rp-header'\u003e\n\u003cdiv class='rp-type'\u003e\n\u003ci aria-hidden='true' class='fai fa-regular fa-circle-play'\u003e\u003c/i\u003e\nVideo\n\u003c/div\u003e\n\u003ch1 class='rp-title' id='video-title'\u003e\nGame-on at the UK\u0026#39;s first cultural centre for gaming\n\u003c/h1\u003e\n\u003cdiv class='rp-actions'\u003e\n\u003cdiv class='mr-1'\u003e\n\u003ca class=\"btn btn-success\" data-posthog-event=\"Signup: LP Signup Activity\" data-posthog-location=\"body_link_boclips\" data-remote=\"true\" href=\"/subscription/new\"\u003e\u003cspan\u003e\u003cspan\u003eGet Free Access\u003c/span\u003e\u003cspan class=\"\"\u003e for 10 Days\u003c/span\u003e\u003cspan\u003e!\u003c/span\u003e\u003c/span\u003e\u003c/a\u003e\n\u003c/div\u003e\n\u003c/div\u003e\n\u003c/div\u003e\n\u003cdiv class='rp-body'\u003e\n\u003cdiv class='rp-info'\u003e\n\u003cdiv aria-label='Hide resource details' class='rp-hide-info' role='button' tabindex='0'\u003e\u0026times;\u003c/div\u003e\n\u003ci aria-label='Expand resource details' class='rp-expand-info fai fa-solid fa-up-right-and-down-left-from-center' role='button' tabindex='0'\u003e\u003c/i\u003e\n\u003ci aria-label='Compress resource details' class='rp-compress-info fai fa-solid fa-down-left-and-up-right-to-center' role='button' tabindex='0'\u003e\u003c/i\u003e\n\u003cdiv class='rp-rating'\u003e\n\u003cspan class='resource-pool'\u003e\n\u003cspan class='pool-label'\u003ePublisher:\u003c/span\u003e\n\u003cspan class='pool-name'\u003e\n\u003cspan class='text'\u003e\u003ca data-publisher-id=\"30356011\" href=\"/search?publisher_ids%5B%5D=30356011\"\u003eCurated Video\u003c/a\u003e\u003c/span\u003e\n\u003c/span\u003e\n\u003c/span\u003e\n\u003c/div\u003e\n\u003cdiv class='rp-description'\u003e\n\u003cspan class='short-description'\u003eLEAD-IN:Gamers in the UK have a new place to call home. Fans and fanatics in Nottingham have clubbed together to create what's thought to be the country's first cultural centre for gaming.But this is no regular museum visit, the...\u003c/span\u003e\n\u003cspan class='full-description hide'\u003eLEAD-IN:Gamers in the UK have a new place to call home. Fans and fanatics in Nottingham have clubbed together to create what's thought to be the country's first cultural centre for gaming.But this is no regular museum visit, the paintings and sculptures are all vintage video and arcade games.STORY-LINE:This is one museum with a difference.At Nottingham's brand new National Videogame Arcade (NVA), 'Pacman', 'Space Invaders' and many other famous games are coming down from the attic and back into the spotlight.Across five floors and 33,000 square feet (3,065 sq metres) of gaming gadgetry, visitors young and old can click away on vintage arcade machines, home computers or the latest in experimental technology.It's thought to be the UK's first cultural centre for gaming.But why have a museum dedicated to such a seemingly recent phenomenon? It's about time, according to NVA co-director Iain Simons.\"Well, videogames have been around for over 30 years now and we often think of them as quite a transient thing - sometimes quite trivial things,\" he says.\"And we want to give them a home, we think they deserve a home, we think they're mature and interesting enough now to have a place that gives them some permanence, some gravity. So why now? That's why really, they deserve it.\"Simons founded Nottingham's GameCity Festival in 2006 and has also written several books about videogames.Gaming technology has come a long way in a very short amount of time.In one section of the NVA, they're charting the history of videogames in 100 objects, mapping gaming culture from 'Mario' to 'Minecraft'.But it also proves gaming doesn't just exist on screens - controllers, packaging, stickers and even science fiction-style helmets demonstrate that fandom doesn't stop once the plug has been pulled out.\"Now, we think of video games that just take place on and behind screens, but actually they have a really, really rich material history too,\" says Simons.\"So, lots of different kinds of controllers, 'Mario' jumpers that might have been illegally breaching copyright in the early 80s, fan-drawn maps of games they made, pirated cassettes from 1984. This is about the history of what videogames mean to people in material form.\"The NVA wouldn't be a mecca to all things gaming without a section dedicated to an integral element of gameplay - jumping.On another floor of the NVA, they're unveiling their new 'Jump!' exhibit, a hopping tribute to an action which for decades has allowed gamers to explore worlds, win points and escape enemies.It goes from 1981's ape-tastic 'Donkey Kong' to last year's record-breaking 'Destiny'.Visitors young and old can even put down the controller and physically jump their way across the screen.\"We thought, shall we do the first exhibition about the history of 'Grand Theft Auto', or the history of shooting games. Then we thought, we want to treat video games in a more inclusive way,\" says Simons.\"So, jumping happens all over videogames, 'Mario' jumps, you can jump in 'Call of Duty', you can jump in 'Destiny', you can jump in 'Grand Theft Auto', it's something that's so ubiquitous, but it's not something we really think about very much. So, 'Jump!' is an exhibition that's about the different kinds of jump, it's about how jumping has changed, and it also invites the audience themselves obviously to think about what a jump is and most importantly perform some jumps.\"While there are lots of opportunities for clicking and button-smashing, the NVA is ultimately intended to be more than just a glorified arcade.Its interactive exhibit - named 'Mission Control' - allows visitors to tailor their own video game, customising a virtual world in real time.Two players can compete in the specially-created game, while ten others around them can control and customise gameplay by pressing buttons, turning switches and moving sliders.\"Mission Control is an invitation to anyone who walks in there to make a game together in real time, whilst other people are playing it,\" says Simons.\"So, you can walk up the console and change the graphics on the screen, you can make a drawing of an alien, scan it in and the alien appears on the screen, this is all whilst other people are playing the game.\"NVA engineer and computer science graduate, Alex Roberts, was one of the people who developed 'Mission Control'.She believes computer games are an artwork in their own right, just like a film or painting.\"I think that we're finally starting to recognise games as just another art form - which it is, it's just as creative as making a film, or writing a book, or doing a painting,\" she says. \"It involves all of those things, you do the design, you do the writing of the game and then you do all the artwork and the sound which goes with it.\"It's hoped the NVA will eventually inspire the next generation of games-makers.The UK has the largest games development community in Europe, with almost 2,000 games companies.According to the Entertainment Retailers Association, the UK games industry outperformed both the film and music industries in 2014.\"So, the National Videogame Arcade is a place where you can play games, of course, but it's also really importantly a place where you can make games, this is a place where things are made,\" says Simons.\"So everything around the building - all the exhibits that we've made for the exhibitions - we're going to be running workshops with kids, showing them how they were made. So we really want to inspire the great games-makers of tomorrow and that might now just be young kids that might well be their Nan.\"The National Videogame Arcade opens 28 March 2015.Organisers are hoping to attract around 60,000 visitors a year.AP TelevisionNottingham, UK - 26 March 20151. Various of school children playing on computer game, part of the 'Jump!' exhibit at the new National Videogame Arcade (NVA)2. Low shot of Iain Simons, National Videogame Arcade Co-director, playing 'Fatal Fury' on computer console3. Close of Simons watching screen4. Close of Simons operating console5. Close of screen showing 'Fatal Fury' gameplay6. SOUNDBITE: (English) Iain Simons, National Videogame Arcade Co-director:\"Well, videogames have been around for over 30 years now and we often think of them as quite a transient thing - sometimes quite trivial things. And we want to give them a home, we think they deserve a home, we think they're mature and interesting enough now to have a place that gives them some permanence, some gravity. So why now? That's why really, they deserve it.\"7. Pan left of 'A History of Games in 100 Objects' exhibit at the National Videogame Arcade8. Close of Nintendo stickers (1991)9. Close of 'Sonic the Hedgehog' game packaging (1991)10. Mid of Nintendo 64 controller and 'Super Mario 64' (1996)11. Close of 'Super Mario 64' game cartridge12. SOUNDBITE: (English) Iain Simons, National Videogame Arcade Co-director:\"Now, we think of video games that just take place on and behind screens, but actually they have a really, really rich material history too. So, lots of different kinds of controllers, 'Mario' jumpers that might have been illegally breaching copyright in the early 80s, fan-drawn maps of games they made, pirated cassettes from 1984. This is about the history of what videogames mean to people in material form.\"13. Various of school children playing interactive jumping game, part of 'Jump!' exhibit14. Close of 'Donkey Kong' arcade machine (1981)15. Various close shots of arcade machine screen showing 'Donkey Kong' (1981) gameplay16. SOUNDBITE: (English) Iain Simons, National Videogame Arcade Co-director:\"We thought, shall we do the first exhibition about the history of 'Grand Theft Auto', or the history of shooting games. Then we thought, we want to treat video games in a more inclusive way. So, jumping happens all over videogames, 'Mario' jumps, you can jump in 'Call of Duty', you can jump in 'Destiny', you can jump in 'Grand Theft Auto', it's something that's so ubiquitous, but it's not something we really think about very much. So, 'Jump!' is an exhibition that's about the different kinds of jump, it's about how jumping has changed, and it also invites the audience themselves obviously to think about what a jump is and most importantly perform some jumps.\"17. Various of school children playing interactive game-designing game 'Mission Control' 18. SOUNDBITE: (English) Iain Simons, National Videogame Arcade Co-director:\"Mission Control is an invitation to anyone who walks in there to make a game together in real time, whilst other people are playing it. So, you can walk up the console and change the graphics on the screen, you can make a drawing of an alien, scan it in and the alien appears on the screen, this is all whilst other people are playing the game.\"19. Wide of Alex Roberts, National Videogame Arcade Engineer, playing 'Mission Control'20. Close of Roberts watching screen21. Close of Roberts operating Nintendo 64 controller22. SOUNDBITE: (English) Alex Roberts, National Videogame Arcade Engineer:\"I think that we're finally starting to recognise games as just another art form - which it is, it's just as creative as making a film, or writing a book, or doing a painting. It involves all of those things, you do the design, you do the writing of the game and then you do all the artwork and the sound which goes with it.\"23. Various of young men playing computer game on Nintendo Gamecube24. SOUNDBITE: (English) Iain Simons, National Videogame Arcade Co-director:\"So, the National Videogame Arcade is a place where you can play games, of course, but it's also really importantly a place where you can make games, this is a place where things are made. So everything around the building - all the exhibits that we've made for the exhibitions - we're going to be running workshops with kids, showing them how they were made. So we really want to inspire the great games-makers of tomorrow and that might now just be young kids that might well be their Nan.\"25. Various close shots of arcade machine screen showing 'Donkey Kong' (1981) gameplay\u003c/span\u003e\n\u003c/div\u003e\n\u003cdiv class='action-container flex justify-between'\u003e\n\u003cbutton aria-expanded='false' aria-label='Read more description' class='rp-full-description' type='button'\u003e\n\u003ci class='fai fa-solid fa-align-left'\u003e\u003c/i\u003e\n\u003cspan id='read_more'\u003eRead More\u003c/span\u003e\n\u003c/button\u003e\n\u003cdiv class='rp-report'\u003e\n\u003c/div\u003e\n\u003c/div\u003e\n\u003cdiv aria-labelledby='resource-details-heading' class='rp-info-section'\u003e\n\u003ch2 class='title' id='resource-details-heading'\u003eResource Details\u003c/h2\u003e\n\u003cdiv class='rp-resource-details clearfix'\u003e\n\u003cdiv class='detail'\u003e\n\u003cdl\u003e\n\u003cdt\u003eCurator Rating\u003c/dt\u003e\n\u003cdd\u003e\u003cspan class=\"star-rating\" aria-label=\"3.5 out of 5 stars\" role=\"img\"\u003e\u003ci class=\"fa-solid fa-star text-action\" 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