{"page":"\u003clink rel=\"stylesheet\" href=\"https://lessonplanet.com/assets/packs/css/resources-c03aa079.css\" /\u003e\n\u003clink rel=\"stylesheet\" href=\"https://lessonplanet.com/assets/packs/css/lp_boclips_stylesheets-517835be.css\" media=\"all\" /\u003e\n\u003cdiv data-title='NINTENDO REVEALS NEW GAMES AND CONNECTIVITY FOR ITS NEXT-GENERATION WII U CONSOLE' data-url='/boclips/videos/5c54bd04d8eafeecae130f9c' data-video-url='/boclips/videos/5c54bd04d8eafeecae130f9c' id='bo_player_modal'\u003e\n\u003cdiv class='boclips-resource-page modal-dialog panel-container'\u003e\n\u003cdiv class='react-notifications-root'\u003e\u003c/div\u003e\n\u003cdiv class='rp-header'\u003e\n\u003cdiv class='rp-type'\u003e\n\u003ci aria-hidden='true' class='fai fa-regular fa-circle-play'\u003e\u003c/i\u003e\nVideo\n\u003c/div\u003e\n\u003ch1 class='rp-title' id='video-title'\u003e\nNINTENDO REVEALS NEW GAMES AND CONNECTIVITY FOR ITS NEXT-GENERATION WII U CONSOLE\n\u003c/h1\u003e\n\u003cdiv class='rp-actions'\u003e\n\u003cdiv class='mr-1'\u003e\n\u003ca class=\"btn btn-success\" data-posthog-event=\"Signup: LP Signup Activity\" data-posthog-location=\"body_link_boclips\" data-remote=\"true\" href=\"/subscription/new\"\u003e\u003cspan\u003e\u003cspan\u003eGet Free Access\u003c/span\u003e\u003cspan class=\"\"\u003e for 10 Days\u003c/span\u003e\u003cspan\u003e!\u003c/span\u003e\u003c/span\u003e\u003c/a\u003e\n\u003c/div\u003e\n\u003c/div\u003e\n\u003c/div\u003e\n\u003cdiv class='rp-body'\u003e\n\u003cdiv class='rp-info'\u003e\n\u003cdiv aria-label='Hide resource details' class='rp-hide-info' role='button' tabindex='0'\u003e\u0026times;\u003c/div\u003e\n\u003ci aria-label='Expand resource details' class='rp-expand-info fai fa-solid fa-up-right-and-down-left-from-center' role='button' tabindex='0'\u003e\u003c/i\u003e\n\u003ci aria-label='Compress resource details' class='rp-compress-info fai fa-solid fa-down-left-and-up-right-to-center' role='button' tabindex='0'\u003e\u003c/i\u003e\n\u003cdiv class='rp-rating'\u003e\n\u003cspan class='resource-pool'\u003e\n\u003cspan class='pool-label'\u003ePublisher:\u003c/span\u003e\n\u003cspan class='pool-name'\u003e\n\u003cspan class='text'\u003e\u003ca data-publisher-id=\"30356011\" href=\"/search?publisher_ids%5B%5D=30356011\"\u003eCurated Video\u003c/a\u003e\u003c/span\u003e\n\u003c/span\u003e\n\u003c/span\u003e\n\u003c/div\u003e\n\u003cdiv class='rp-description'\u003e\n\u003cspan class='short-description'\u003eNintendo is relying on a famous plumber, zombies and a virtual theme park to build buzz for the Wii U.  The Japanese gaming giant unleashed 23 games for its upcoming console featuring a touchscreen controller during a news conference...\u003c/span\u003e\n\u003cspan class='full-description hide'\u003eNintendo is relying on a famous plumber, zombies and a virtual theme park to build buzz for the Wii U.  \u003cbr/\u003eThe Japanese gaming giant unleashed 23 games for its upcoming console featuring a touchscreen controller during a news conference Tuesday (5th June 2012) at the Electronic Entertainment Expo, the gaming industry's annual trade show.  \u003cbr/\u003eAmong the titles announced were the cooperative platform game \"New Super Mario Bros. U\" and the amusement-park-themed mini-game collection \"NintendoLand.\" \u003cbr/\u003eNintendo also demonstrated the fantastical strategy sequel \"Pikmin 3\" and first-person undead-fighting game \"ZombiU\" from Ubisoft Entertainment.  \u003cbr/\u003e\"When we launched the Wii at the press conference in 2006, people were still wondering what this thing is all about,\" says Reggie Fils-Aime, president of Nintendo of America, backstage after the press conference. \"To make a comparison of where we are with the Wii U vs. the Wii, I think we're actually much further along. I say that because here at this press conference, we're able to show off over 20 games, and we've got fantastic third-party support.\"  \u003cbr/\u003eThe titles employed what the company is dubbing \"asymmetric gameplay,\" which gives players using the 6.2-inch touchscreen controller called the Wii U GamePad a different experience than those armed with traditional Wii controllers. \u003cbr/\u003eThe Wii U will be compatible with previous Wii controllers, including the Wii Nunchuk and Wii Balance Board.  \u003cbr/\u003e\"We're showing off a Zelda experience as part of NintendoLand, where with a Wii Remote, you're playing with your Mii in a Zelda world, going through and using your Mii as a sword, but with the GamePad, you're using it as a bow and arrow. So your job is to protect the swordsman. Very different game experiences but the same game that you're playing. There's another example of asymmetric gameplay,\" says Fils-Aime. \u003cbr/\u003eNintendo illustrated that \"New Super Mario Bros. U\" could be played on either a TV or the touchscreen controller, and that the latest instalment in the brick-smashing, coin-collecting franchise would allow up to four players to play simultaneously with traditional controllers, while another could join in with the touchscreen controller to jab enemies and build platforms from afar.  \u003cbr/\u003e\"With the Wii U GamePad, we have the first dedicated personal screen in the long history of game machines,\" says Shigeru Miyamoto, who created \"Super Mario Bros.\" and \"Legend of Zelda.\" \u003cbr/\u003eOther games announced for the successor to the popular Wii console included the fitness title \"Wii Fit U,\" a sing-and-dance-along game called \"SiNG\" and the word-filled puzzler \"Scribblenauts Unlimited\" from Warner Bros. Interactive Entertainment.  \u003cbr/\u003eNintendo Co. jumped ahead of rivals Microsoft Corp. and Sony Corp. to build hype at E3 by streaming an online video Sunday revealing that the touchscreen controller would be called the Wii U GamePad. The company also announced Sunday that it would release a traditional controller outfitted with two analog sticks called the Wii U Pro Controller, and that the Wii U's interface would be an online virtual hub called Miiverse.  \u003cbr/\u003eFils-Aime says Wii U users would be able to connect to the Miiverse, which is populated by cartoony Nintendo avatars called Miis, with Internet-enabled smartphones, tablets and other devices after the console's launch.  \u003cbr/\u003eMicrosoft and Sony showed off similar second-screen capabilities Monday. Microsoft unveiled an app called Xbox SmartGlass that would allow users to stream and share content across their TVs, tablets and smartphones using the Xbox 360, while Sony continued to hype what it calls \"cross-play\" between its PlayStation 3 console and PlayStation Vita hand-held device.  \u003cbr/\u003eNo price or release date was announced for the Wii U system, which was unveiled last year at E3. The tablet-like Wii U GamePad is equipped with an infrared transceiver, gyroscope and accelerometer. It also has a camera, stylus, two analog sticks and multiple buttons.  \u003cbr/\u003eMartin Rae, president of the Academy of Interactive Arts and Sciences, says he and other observers are still not entirely convinced by Nintendo's next console.   \u003cbr/\u003e\"I think Nintendo has a window right now. And if they can prove that this is a new game experience, then they can probably take off and do pretty well with that. Some people are a little bit worried that the graphical quality and the horsepower is kind of where Sony and Xbox 360 are today -- particularly Microsoft -- and so is it going to be a different enough experience to really differentiate it?\"   \u003cbr/\u003eFollowing the news conference at the Nokia Theatre, long lines of people snaked around the Nintendo booth inside the Los Angeles Convention Center as they waited to try \"NintendoLand,\" which features mini-games inspired by 12 different Nintendo franchises, such as \"Legend of Zelda,\" ''Animal Crossing\" and \"Donkey Kong.\"  \u003cbr/\u003eThe E3 video game convention runs until Thursday 7th June.\u003cbr/\u003eAP Entertainment \u003cbr/\u003eLos Angeles, 5 June 2012\u003cbr/\u003e1. Wide exterior Nokia Theatre, site of Nintendo E3 presentation \u003cbr/\u003e2. Close Wii U controller and console on stage \u003cbr/\u003e3. Wide pan left audience at Nintendo presentation \u003cbr/\u003e4. SOUNDBITE (with English translation) Shigeru Miyamoto/'Mario' creator, on Wii U: \u003cbr/\u003e\"With the Wii U GamePad, we have the first dedicated personal screen in the long history of video games. This independent screen changes the importance of gaming machines, which have always relied on the TV screen.\" \u003cbr/\u003e5. Medium over shoulder man plays game on Wii U \u003cbr/\u003e6. Close man swipes finger on Wii U \u003cbr/\u003e7. SOUNDBITE (English) Reggie Fils-Aime/President, Nintendo of America, on Wii U: \u003cbr/\u003e\"It's the tool of together. Games played out on a big screen and small screen together. Families in the same room - today distracted by their personal devices -- will soon be enjoying time truly together.\" \u003cbr/\u003e8. Close Wii U console and controller \u003cbr/\u003e9. SOUNDBITE (English) Reggie Fils-Aime/President, Nintendo of America, on whether Wii U is tougher sell than Wii: \u003cbr/\u003e\"When we launched the Wii even at the press conference in 2006, people were still wondering what this thing is all about. And so to make a comparison of where we are with the Wii U vs. the Wii, I actually think we're much further along. I say that because here at this press conference, we're able to show off over 20 games, and we've got fantastic third-party support.\" \u003cbr/\u003e10. Wide people playing Wii U games \u003cbr/\u003e11. Medium over shoulder man playing NintendoLand game on Wii U \u003cbr/\u003e12. SOUNDBITE (English) Reggie Fils-Aime/President, Nintendo of America, on new gameplay: \u003cbr/\u003e\"Our games will feature what we call asymmetric gameplay. So you might have one experience with the GamePad, other people will have other experiences playing with the Wii RemotePlus.\" \u003cbr/\u003e13. \"NintendoLand\" trailer plays on screen at presentation \u003cbr/\u003e14. SOUNDBITE (English) Reggie Fils-Aime/President, Nintendo of America, on new gameplay: \u003cbr/\u003e\"We're showing off a Zelda experience as part of NintendoLand, where with a Wii Remote, you're playing with your Mii in a Zelda world, going through and using your Mii as a sword, but with the GamePad, you're using it as a bow and arrow. So your job is to protect the swordsman. Very different game experiences, but the same game that you're playing. There's another example of asymmetric gameplay.\" \u003cbr/\u003e15. Wide \"Super Mario Bros U\" trailer plays on screen \u003cbr/\u003e16. Close \"Super Mario Bros U\" trailer plays on screen \u003cbr/\u003e17. SOUNDBITE (English) Reggie Fils-Aime/President, Nintendo of America, on games and connectivity: \u003cbr/\u003e\"In addition we showed off a fan favourite called 'Pikmin 3,' we showed off a number of other games including 'Mario' -- a new 'Super Mario Bros U' game. And in that game, it really makes use of what we call MiiVerse, so this connected, social game-led experience where you're able to talk with your friends, you're able to talk with others who are playing that particular game.\" \u003cbr/\u003e18. UPSOUND 'Batman: Arkham City Armored Edition' promotional video plays on screen \u003cbr/\u003e19. UPSOUND Nintendo 3DS game trailers play on screen \u003cbr/\u003e20. SOUNDBITE (English) Reggie Fils-Aime/President, Nintendo of America, on connecting 3DS with Wii U: \u003cbr/\u003e\"We've touched on how the 3DS and the Wii U will have some sort of connected experiences. We're working on a game that's going to showcase that in a huge way and it's part of the 'Smash Bros' franchise.  That's to be talked about at a later date but certainly that capability is there. In terms of where does Nintendo 3DS go from now, you know Nintendo 3DS is on a faster sales path than the original DS.\" \u003cbr/\u003e21. Wide man plays with Wii U controller \u003cbr/\u003e22. Medium man plays with Wii U controller \u003cbr/\u003e23. SOUNDBITE (English) Reggie Fils-Aime/President, Nintendo of America, on not announcing specific launch date or price: \u003cbr/\u003e\"We know we need to share more information on the broader entertainment strategy. That will come quite soon. We know we need to share information on launch line-up, launch price. All of that information, that's coming soon as well. So all I can tell you is hold on.\" \u003cbr/\u003e24. Wide audience at Nintendo presentation \u003cbr/\u003e25. SOUNDBITE (English) Martin Rae/President, Academy of Interactive Arts and Sciences, on the Wii U's prospects: \u003cbr/\u003e\"I think Nintendo has a window right now. And if they can prove that this is a new game experience, then they can probably take off and do pretty well with that. Some people are a little bit worried that the graphical quality and the horsepower is kind of where Sony and Xbox 360 are today -- particularly Microsoft -- and so is it going to be a different enough experience to really differentiate it?\" \u003cbr/\u003e26. \"Zombi U\" game promotional video plays on screen  \u003cbr/\u003e\u003c/span\u003e\n\u003c/div\u003e\n\u003cdiv class='action-container flex justify-between'\u003e\n\u003cbutton aria-expanded='false' aria-label='Read more description' class='rp-full-description' type='button'\u003e\n\u003ci class='fai fa-solid fa-align-left'\u003e\u003c/i\u003e\n\u003cspan id='read_more'\u003eRead More\u003c/span\u003e\n\u003c/button\u003e\n\u003cdiv class='rp-report'\u003e\n\u003c/div\u003e\n\u003c/div\u003e\n\u003cdiv aria-labelledby='resource-details-heading' class='rp-info-section'\u003e\n\u003ch2 class='title' id='resource-details-heading'\u003eResource Details\u003c/h2\u003e\n\u003cdiv class='rp-resource-details clearfix'\u003e\n\u003cdiv 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